An event is formed by conditions (left side) and actions (right side).
I've changed it for you so you can see for yourself. Also the "is falling" condition I mentioned before wasn't working properly and I've changed that to compare Y between the objects, so it will only destroy the box when you are top of it.
Aha, Ok i see now. So the 'PlayerBox' is the object actually affected by collisions...etc... and the 'Player' is actually the 'VISUAL' of what happens to the PlayerBox?
Also, thank you for the Y<sprite.Y I would have never figured that out. Most of the expressions i see in posts go over my head. I think some folks assume everyone has a higher knowledge of C2.
Again, thank you so much.