jeffige's Recent Forum Activity

  • kab

    The problem with that is - you had it 'touching spacebar' to run faster on desktop. Not on mobile.

    And you can easily add a different sprite, like a lightning bolt next to the jump button for extra speed.

  • mekonbekon

    dang, i didn't even catch that. See what being up for 27hrs gets ya.

  • One thing i've learned (at least for me, maybe i'm doing it wrong) If i want a 64x64 sq tiled BG , I make the image 65x65 and paste it onto a 64x64, in my editor. Not rich enough for photoshop yet. Seems C2 likes to add a pixel of padding around the image, even after you crop it in C2.

    Or if you have the 64x64 tile, try and stretch it out 1px on all sides.

    It's just trial and error.

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  • kab

    I think the problem was right in front of me.

    With the left/right movement - change 'On Touched' arrow to 'Is Touching' arrow

    Let me know if that works. If not, i'll send you the capx.

  • Take a screenshot of your events or upload the capx.....get better help.

  • kab

    Question- what is the instance variable 'direction' on hero for?

  • Is the pattern on the background?

  • Have you tried changing the angle of that object?

    Click on that object - in the right pane you'll see ANGLE. It looks like it's turned about 20 degrees.

    20 is clockwise.

    -20 is counterclockwise.

  • kab

    Couple of things - may be better to have controls in their own group (desktop, mobile) and if on mobile - System create object > up, down, etc. etc.

    Why only a space bar on mobile to jump? Better to separate the arrows - left/right on left side of screen - up/down on right side, since the spacebar sprite only jumps on mobile.

    This way you can easily manage the events/actions - touch right - move right. touch up - jump. Easy peasy.

    Also, mobile controls are very small, and collision polygon should be a bit larger than the actual arrow. Difficult to get him moving on mobile. I kept missing the buttons.

  • Someone with a bit more experience may know, but i don't think it's gonna work with the poof animation inside the bee.

    Best to just delete that poof animation and add it as its own object...

  • You may have to go back and change webstorge to localstorage.

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  • foxium

    How long is your fade? Is it on the bee?

    Are you trying to make it work like i suggested?

    Move the poof up, under the bee > destroy.

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jeffige

Member since 28 Oct, 2012

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