jeffige's Recent Forum Activity

  • are your crawl spaces all the same size?

  • it's probably something very easy that you're overlooking. I felt like a fool several times before i got it working correctly.

  • I will be in touch later today to try and help you get this running.

  • Its been a while since i messed with that, but i think you would remove the action rotate 225....

  • So you don't want the sprite to turn at all?

  • Check out the manual entry for family and then random.

    Should get you started.

  • Did you happen to see the other post

  • Come to think of it, your best bet is to post that on the Intel XDK Forum

  • gr33n

    you can find a couple ways to buy the plugins from here

    As for the capx, how you display the ads is up to you.

    I have 2 different ways:

    1) i have a global variable named GameOver and each time the player dies 1 is added to that GV. When the GV is equal to random(7,9) i show an add.

    2) in my store i have a reward button. When the player clicks on the button an ad displays, and they are rewarded with 3 of my power-ups.

    Now, for the way I add the cranberrygame plugin to Intel XDK:

    I need to mention this 1st > everytime i go to build i delete the previous build. I have had a few problems if i kept an old build in the Intel XDK projects list. It may just be operator error (my fault) but i hate wasting my time. It makes for a few extra steps, but saves me headaches in the long run.

    Exporting from C2 - uncheck minify script > make sure use new Intel XDK project format is checked.

    After opening Intel XDk - in the lower left hand corner click on open an Intel XDK project

    When the project is opening I always have an error box pop up telling me that the cranberrygame-plugin-game-variable is missing. No worries. Just remove and keep going. I will add it later.

    After the project is open - click on Plugin Management. Again, I have had problems with leaving 3rd party plugins as they are. So i delete any plugins i am using in my C2 project (i only use 3 for now).

    Click on Add Plugins to this Project > Third Party Plugins

    Moving from top to bottom:

    click on git repo (1st arrow)

    Click inside box Repo URL (2nd arrow) > copy/paste > https://github.com/cranberrygame/cordova-plugin-ad-admob.git

    Click on Plugin Variables - Enter the required value (3rd arrow) This is where you will enter your AdMob ad unit ID you entered in your C2 project.

    Click Add Plugin and you're done. And always make sure Test Mode is set to Yes in AdMob properties in C2 when you are only testing.

    Switch it to No when you go live.

    *Forgot to mention, I am using the latest version of Intel XDK 3759

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  • gr33n

    Later today i will post how to add admob to intel xdk. I've built about 20 times with same project. Ads show every single time.

    But you just have to make sure your events/actions are correct in your project.

    Be sure to go to admob and get your app ID.

    Oh, i only use cranberrygame plugins. You can get around 80 or so plugins for $10. If you do not have them, Google is your friend.

  • Before i could buy IAP's and a pop up would show something like "this is a test...you will not be charged".

    Now it's actually trying to charge me. I haven't changed anything on dev console, except to upload a newer version of the alpha apk.

    Any ideas why it would try to charge if game is still in alpha?

  • I'm looking for alpha testers for my lil game.

    If you're interested pm me with your email....must be signed into google play store with that email.

    This is closed alpha testing.

    Thanks to anyone that participates

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jeffige

Member since 28 Oct, 2012

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