gatostao's Recent Forum Activity

  • Hi.

    Basically, I have an HTML folder with an app made in Edge animate; this folder has some assets, an HTML file, and two Javascript files. Is there a way to import this files into my construct project and launch this html app inside my construct game, and make it run without leaving the game?

    Thank you in advance.

  • dplewis

    Buddy... I like your game... in fact... we had the same idea but you made it first. I even have a rough draft on C2 of it. How ever mine is single casual arcade game with slightly different mechanics, and your is a party game which I love!

    I wish you the best with the game!

  • Congratulations!!

    would it be much to ask you to post a little guide about the process, since this instant game plugin is in beta for now, is really hard to get it working for people like me (More designer than programmer).

    Best luck with your instant games!

  • gatostao

    Hi,thanks for the answer, i do not have the object browser on my project. And the display properties its fullscreen mode letterbox integer. Im not getting adds.

    Well, it's hard to know what is happening without having the project. However I can tell you what I did to find the problem. Besides receiving help in this forum of course.

    I created a text object and set it to display messages after any trigger of the plugin, meaning (for me) :

    On configuration complete

    On configuration failed

    On banner failed to load

    On banner loaded

    On banner ready

    On banner shown

    I know this shuld be easy for a programmer to find on the log or debbug but I'm no programmer so this is much more easier and clear for me. That way I found that the ads were being loaded successfully and being shown, but in an invisible manner.

    Maybe doing that or watching al this triggers on the console you can find what is missing.

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  • [quote:2ak2czs3]@gatostao

    Hi, im not seeing the test ads or real ads, can you explain the solution a little more please?

    Also, on export i selected android studio , i opened with android studio and used the "play" to test on my phone, but im not getting the ads.

    I have my own ads and i used the test id ads too. Im desperated.

    Hi JLH1964

    First of all you don't need to do the whole process of building a debug apk with android studio. You can build your debug apk right in C3.

    Second, we might be going through different problems however I will explain to you how I solved mine. My problem was, app was loading the banners they just wasn’t visible. The main reason I think, was because I was using the browser’s plugin action “Request full screen”. This action will prevent the adverts to be visible. Removing this action solved the problem.

    I can give you some extra advices to make sure you are configuring the ads properly.

      Don’t forget to set the App ID on the plugin properties. Use the “Set app ID action” to make sure that the “mobile adverts” plugin gets ready to show ads. Leave the ads on Test mode for testing, otherwise you could be penalized by admob. Preload your ads with enough time to show them with the action “create advert” (of the type you need) Don’t forget to specify the right Banner advert unit ID on this action Use the right action of the mobile advert plugin to trigger your ad.

    Remember don’t use a “request full screen action”.

  • [quote:1ci0zutv]Same here. Weird. I remember playing your game (Sping Pong) on the Arcade, but for some reason the game doesn't load anymore.

    angelo and Sebastien

    I'm happy to share that Spin pong is now live on the Play store. You can get it here:

    As for the Scirra arcade version you are right. It seems like it got dammaged when I was trying to update it to the latest version. Is sad cause all the scores are lost.

    On the bright side, I uploaded a new version on the Scirra Arcade that you can try now.

    Spin pong on Scirra arcade:

    https://www.scirra.com/arcade/music-gam ... pong-27886

    Let me know what you thing of this new version of the game and what would you like to see on the next version.

  • I would have liked to restart to test all the nice GameeApp contest games published on Scirra Arcade.

    But I can't reload Sping Pong after several tries. Is there a problem with a previous last update gatostao?

    I'm not sure if you are referring to my submission on gamee emulator or the latest update on Itch.io which is the actual state of the game, all the links are working for me, It could be something to do with the cache. Try Shift f5 on chrome to reset that specific site cache and see if it works. However I leave you the links here.

    Spin pong on the web: https://gatostao.itch.io/spinpong

    Spin pong on the Gamee emulator: https://goo.gl/A7b3By

    And now Spin pong is live on Playstore if you want to give it a shot!

    https://play.google.com/store/apps/details?id=com.catgames.spinpong

    Have fun!

  • Thanks to JLH1964 help I have solved this issue. Here are my conclusions for those who have the same problem.

    If you want to use the "Mobile advert" plugin, avoid using the web browser's "Full screen" action. This will prevent adverts to be seen on screen, even in they are actually being displayed by the plugin.

    For security reasons always use the Test mode for the admob plugin while testing your app. Don't forget to uncheck it for final publish.

    I have also included an action to "Set the App ID" action for the plugin, since I have found that despite having this ID on the Admob object property bar, It wasn't responding to the "Is configured" or "On configuration failed" conditions.

    That's all. I hope this will be usefull for anyone having this issue.

  • JLH1964

    Thanks! Glad you liked the game.

    I intend just the opposite, to present soft ads to the player. Personaly I hate when games are full of ads and they are constantly breaking the game experience. But you are also right, this policies are tricky and I have to be carefull about when and how to show the ads.

    Yes I have think about interstitials but I think they are to much to show every time a round ends. I'm thinking about creating a global variable to show an interstitial maybe every 10 or 12 rounds played. First I want to learn using the pluggin begining with the banners and I will implement interstitials in future versions.

    Thanks to your help I am now very close I think. I managed to watch a banner using the admob test banner ID but I ran into other problems that were interfering. I will post my conclusions on this thread once I solved them all.

  • >

    >

    > Thaks for your reply:

    >

    > In app info on admob account: It does says 0 app request, 0 impressions, however I have the "Test mode" on in the Admob object properties on C3. So aparently teh ads were never requested.

    >

    > The reason to show a banner at the end of the game is because I don't want to show the ads during the game play, for a clean game experience. It's a short round arcade game so you will loose often. and I intend to show the ads in the score screen. I want to monetize, yes, but I want a clean experience and non intrusive ads.

    >

    > I'm loading the ad on start of layout but I am showing the ad when the players loses the round.

    >

    > I'm thinking that maybe the pluging doesn't work well with the debug apk from c3.. maybe I have to recompile it using android studio?

    >

    oh - OK, so no, you would not see ad requests on "test". Im not 100% confident in C3s "test" scenario for Admob. When using android Studio, I have used this official Admob test ID:

    ca-app-pub-3940256099942544/6300978111 - for banners

    For more information, see https://developers.google.com/admob/android/test-ads

    You could try using that ID in the ap ID and see what you get.

    Also, be wary about showing ads on exit, though it sounds like you mean "end of round". It "may" be against Admob policy if on exit:

    Publishers are not permitted to place ads on any non-content-based pages such as thank you, error, log in, or exit screens. These are the screens that visitors may see upon launching the app, before potentially leaving the app or after performing a specific action on the screen such as a purchase or download. Ads that are the main focus on these types of screens can confuse a visitor into thinking that the ads are actual content, so do not place ads on such screens. - Admob is very particular.

    HTH - good luck.

    Oh!! thank you so much... I have the feelling that I will be able to pull this off with all the info you have provide. I think that using those test IDs may be the key. I'll let you know. Once again thanks for your help.

    In case you have a little time and want to check, this is the game I'm trying to monetize. The moment to show the ads is when the game ends and shows your score. I don't think this is against the policy but I would love to hear your opinion.

    https://gatostao.itch.io/spinpong

  • >

    > > Hello.

    > >

    > > I'm trying to monetize my game for the Google play store.

    > >

    > >

      So far I have: > > Created my admob account, and an app ID and a Banner ID > > imported the Admob plugin to C3 project > > Set de App ID in the properties for the admob object > > On the start of layout, used the Create banner action using the Banner ID > > On the end of the game used the action "Show the current banner advert" > > Exported an Android debug apk using construct 3 exporter. > > Installed the apk on a device

    > > The game is working perfectly, however banners are never being displayed.

    > >

    > > Thanks for your help.

    > >

    >

    > I think Dev ID goes in the Advert field on the left hand menu item and App ID goes in the "Create Banner" in the actual "code" - I could be wrong though, I've not fully tested the new Admob plugin yet. (Note: Labels may not be exact, I dont have C3 in front of me right now)

    >

    > From your Admob account, for the individual app page, does it state that any ads were served? In other words, were ads served, but youre not seeing them, or were ads never requested from your app?

    >

    > Also, why show a banner on end of game? Try "start of layout".

    >

    > In Android Studio you would use "Log Cat" for this scenario, then you could see if a request was made and if it was fulfilled. I don't think there is a similar tool for Construct.

    >

    > Good luck and let us know how you go on.

    >

    Thaks for your reply:

    In app info on admob account: It does says 0 app request, 0 impressions, however I have the "Test mode" on in the Admob object properties on C3. So aparently teh ads were never requested.

    The reason to show a banner at the end of the game is because I don't want to show the ads during the game play, for a clean game experience. It's a short round arcade game so you will loose often. and I intend to show the ads in the score screen. I want to monetize, yes, but I want a clean experience and non intrusive ads.

    I'm loading the ad on start of layout but I am showing the ad when the players loses the round.

    I'm thinking that maybe the pluging doesn't work well with the debug apk from c3.. maybe I have to recompile it using android studio?

  • Hello.

    I'm trying to monetize my game for the Google play store.

      So far I have: Created my admob account, and an app ID and a Banner ID imported the Admob plugin to C3 project Set de App ID in the properties for the admob object On the start of layout, used the Create banner action using the Banner ID On the end of the game used the action "Show the current banner advert" Exported an Android debug apk using construct 3 exporter. Installed the apk on a device

    The game is working perfectly, however banners are never being displayed.

    Thanks for your help.

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gatostao

Member since 27 Oct, 2012

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