>
> > Hello.
> >
> > I'm trying to monetize my game for the Google play store.
> >
> >
So far I have:
> > Created my admob account, and an app ID and a Banner ID
> > imported the Admob plugin to C3 project
> > Set de App ID in the properties for the admob object
> > On the start of layout, used the Create banner action using the Banner ID
> > On the end of the game used the action "Show the current banner advert"
> > Exported an Android debug apk using construct 3 exporter.
> > Installed the apk on a device
> > The game is working perfectly, however banners are never being displayed.
> >
> > Thanks for your help.
> >
>
> I think Dev ID goes in the Advert field on the left hand menu item and App ID goes in the "Create Banner" in the actual "code" - I could be wrong though, I've not fully tested the new Admob plugin yet. (Note: Labels may not be exact, I dont have C3 in front of me right now)
>
> From your Admob account, for the individual app page, does it state that any ads were served? In other words, were ads served, but youre not seeing them, or were ads never requested from your app?
>
> Also, why show a banner on end of game? Try "start of layout".
>
> In Android Studio you would use "Log Cat" for this scenario, then you could see if a request was made and if it was fulfilled. I don't think there is a similar tool for Construct.
>
> Good luck and let us know how you go on.
>
Thaks for your reply:
In app info on admob account: It does says 0 app request, 0 impressions, however I have the "Test mode" on in the Admob object properties on C3. So aparently teh ads were never requested.
The reason to show a banner at the end of the game is because I don't want to show the ads during the game play, for a clean game experience. It's a short round arcade game so you will loose often. and I intend to show the ads in the score screen. I want to monetize, yes, but I want a clean experience and non intrusive ads.
I'm loading the ad on start of layout but I am showing the ad when the players loses the round.
I'm thinking that maybe the pluging doesn't work well with the debug apk from c3.. maybe I have to recompile it using android studio?