Lowren's Recent Forum Activity

  • Learning Japanese with Ace Attorney must be incredibly difficult, because of the kanji, without furigana in the text. I rather play Pokemon because there's only kana and it's better for noobs like me :P

  • You have to set the animation speed to 0, then:

    On object clicked --> set frame

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  • Yes. I myself made one in C2.

  • It's because of the way you allow the player to move the object. If you remove the Is in touch event and you add the drag and drop behavior instead, it should work.

  • You can copy / paste events from a capx to another (if variables / object match), but for sprites and layouts you have to recreate them in the second capx file.

  • Everything you need to know is explained here: http://www.scirra.com/forum/load-license-edition_topic55581_post383969.html#383969

  • Plugins are extensions that will allow you to use extra features developed by the community.

    To install a plugin you just have to open the C2 install folden at exporters/html5/plugin and paste the plugin here, the plugin features will appear in C2 then. Nothing to do with capx, your C2 project is still a capx when you use plugins.

  • Actually it's my best game ever, while I think I have a good experience in video games.

    The way the story is told is extremely smart. I have always been impressed on how the game looks compelling with just a static background and a basic animated character on screen.

  • I started with RPG Maker XP when I was a teenager. I never finished any single game but I loved doing stuff in this software when I had free time. I remember a talented Pokemon fanboy created a very complete Pokemon engine based on RPG Maker and I used it for a long time.

    Then when I was a game design student we had to use a 3D game engine called Virtools and it was terrible. This tool was very painful to use, buggy and outdated but we had to do with it. Anyone knows Virtools here?

    Now I use C2 and it's way better than the other.

  • For me GDD are good in 2 cases: "big" teams (+3-5 ppl) or big games.

    I'm a game designer myself, and when I was working in a studio we used game design documents to let the rest of the team know how the game work, because we had several developers from different countries, several artists, etc. Also when we made branded games, our clients liked to check the document to feel that we made good work <img src="smileys/smiley36.gif" border="0" align="middle" />

    Now I am full time indie developer and I make little html5 mobile games for game portals, I never write GDD again. But of course it's useful to make little documents to take notes though.

    Also if you plan to make a big game with scenario, huge gameplay mechanics etc, you'll have to write design documents.

  • Just downloaded the pack, thanks! I was one who purchased during the promotional period and it was good to see that the V1 pack is free.

    I'm waiting for the next pack now ;)

  • Edited:

    I saw by the first time someone using the template, and he was doing a nice job. Confer at the youtube below!

    http://globalgamejam.org/2013/hot-rabbit-lover

    [TUBE]http://www.youtube.com/watch?v=F2C_TSY6BAI[/TUBE]

    [TUBE]http://www.youtube.com/watch?v=hwnsi5LHu0g[/TUBE]

    Hey, this is our game!

    Very weird to surf on this thread and see someone posting the video.

    Also, I used your work to make an other game.

    I purchased the template few months ago now and I think it could be useful for many projects. Thank you :)

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Lowren

Member since 26 Oct, 2012

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