Lowren's Recent Forum Activity

  • If I understand, what you want is platforms that randomly appears on the right side of the screen?

    I made a runner game in C2 few month ago but I didn't followed any template. My solution was to put 5 or 6 spawners cubes on the right side, at different heights. Then I use this:

    Every X seconds

    Pick a random [spawner] instance

    -----------> create the object "platform"

  • Hello,

    I started to create few html5 mobile games with C2 few weeks ago. My goal is to find sponsors to publish them via game portals. Here they are!

    Master Fisher - http://www.lowren.net/games/masterfisher

    <img src="http://www.pixenli.com/images/1369/1369490463007257000.png" border="0">

    Bouncing Bombs - http://www.lowren.net/games/bouncingbombs

    <img src="http://www.pixenli.com/images/1369/1369490658083587800.png" border="0">

    Bubble Factory - http://www.lowren.net/games/bubblefactory

    <img src="http://www.pixenli.com/images/1369/1369490692024508800.png" border="0">

    Happy Pachinko - http://www.lowren.net/games/happypachinko

    <img src="http://www.pixenli.com/images/1369/1369490715039793500.png" border="0">

  • Your C2 license can be found in your "my purchases" profile section, so don't panic. :)

  • Yes you can.

  • You can make a text object and, each time you want to display points, create the text object at sprite.X and sprite.Y-(value) to put the points above your sprite. Set the value (100, 200, 300...) Then destroy the text object :)

    If you want the text object move to make it more dynamic you can set the sine behavior on it.

    This works with sprite instead of text object too.

  • Not surprising :D This Xbox One sounds very casual oriented. Kinect integrated, multimedia features... Right now I don't really like this new direction from Microsoft. But the html5 support, if it's official, is a good thing.

  • Just to add that party games are one of the most difficult type of game to design. You don't have to think about one game design, but several, and because of that creating a - good - party game is very time consuming and difficult. Your mini games have to be as good as other.

  • Create a global variable and set it to 3 by default. Each destroy, substract 1 to the variable.

    When your variable equals zero, go to game over screen.

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  • You have to set the background as a sprite, yes. Why don't you want to make a sprite for your background?

  • Create a variable "canwalk" ; 0 = the player can walk and 1 = the player cannot walk.

    Then try this:

    If [your walk button] is pressed

    and if variable canwalk = 0

    ----> then the character walks.

    If [your attack button] is pressed

    ---> the character attacks

    plays animation "attack"

    put the variable canwalk to 1

    When the animation 'attack" is finished, put the variable canwalk to 0.

  • #1 Be careful when using Physics on mobile devices. Physics can quickly make the game work slow on mobile. Try to not use physics on too many objects for example.

    Why no control solution suited to you?

    #9 I read several times that Google are not allowing Adsense for html5 games, and your account can be suspended for that, so using another service could be a good idea.

  • When I was a game design student, I learnt that mechanics are more important that anything else. Studios where I was working told me the same. And they're wright, because thinking about the story first doesn't provide you a game, and it may even complicate things, because you will have to justify the story with the mechanics. When you start with mechanics, the gameplay has the priority, and it's primordial, even if your game is based on a strong story (otherwise it's a book...).

    For me, even if you plan to make an adventure games with characters, strong story, etc... You have to think about mechanics before anything. Think about how the player will interact with the characters, items, etc. You say you want to let the player explore the area, them how he will explore it? What can we do in the first hour of gameplay? What are the controls and actions the player can do? This is the kind of question you have to think about first :)

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Lowren

Member since 26 Oct, 2012

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