Lowren's Recent Forum Activity

  • You're right Soybean, scaling option change everything. It was something I didn't know. I can earn 30+ fps (20 to 50) when I change Scale outer to scale inner...

    Thank you for your help, I see more clearly now :)

  • When I remove most of the stairway platform, it goes from 20 fps to 50 fps. So I guess the problem is the tiled background... It's weird, I believed I can put more than two tiled backgrounds / sprites on screen, even on mobile devices :/

  • Guizmus I checked this very good article many times since months. Except text object, I don't use anything of those performance killers the article advises to remove.

    Soybean I removed the button and nothing changes :/

    Here's the capx, if someone want to check: https://dl.dropboxusercontent.com/u/27924504/test/test.capx

    Thank you!

  • Hello all,

    I'm making a simple platform game on mobile devices, and I realized the framerate is very low (20 fps on iphone 4), even if the game is simplistic. I'm simply wondering if this is normal.

    I know performance on mobile is nightmarish, and I experienced that before on other games. But is it not weird that a mid-range mobile can't handle a simple prototype? I don't even use big sprites. Is it because of the tiled backgrounds?

    Here's my proto test: https://dl.dropboxusercontent.com/u/27924504/test/test/index.html

    I tested it with an iphone 4.

  • Performance on mobile is a nightmare. But if you want to make some money with HTML5 games you have no choice, mobile is actually the best (and the only one ?) solution.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi,

    I found an issue on my games when I play it on an Android device using Chrome (latest version). Fonts / webfonts are not displayed, even the loading bar under the C2 logo when the game loads doesn't work. That means vector objects are not displayed in Chrome?

    I tried to deactivate WebGL but no change. Is it a Chrome bug, or am I able to resolve this issue by myself in C2?

    ps: I tested the game in Chrome mobile beta version and it works...

    Any idea?

  • Too bad I live in Nantes : ( Is it a paid offer?

  • Could be interesting, I will take a look at it soon :)

  • One thing at a time too.

    I obviously start with an idea, I write my idea on paper, I draw a level example (if the game genre need it), and if the game is complex I write a game design document which describe the entire gameplay of the game.

    Then I start to code the basic things, the game's core gameplay using place holders (squares, circles, sticks...) then the features that are more complicated.

    After all that I can think about making graphic content. It's useless to make graphics at first because your game can change at the coding phase, and you have to be sure of the asset's size.

    Sound and debug come at last.

    And yeah it's very important to have a checklist / to-do list. Very satisfying to delete a task when you finally made it :p

  • I think he's talking about families. In C2 you can group objects into a Family. But if I remember, families are only available in paid version.

    scirra.com/manual/142/families

  • Same here.

    <img src="http://www.pixenli.com/images/1370/1370384346025592400.jpg" border="0" />

  • Personally, my game design bible is this book: Concevoir un jeu vid�o

    It's only available in french, german or spanish. Not english. But it's really, really good.

Lowren's avatar

Lowren

Member since 26 Oct, 2012

None one is following Lowren yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies