Yes, you need a license to export for android.
x = self.x - (self.x % 50)
% is modulo which will get the remainder after you divide by that number, so it will return the amount of pixels it is past an increment of 50.
That's how I would do it. I can't think of a better way.
use the webstorage object :)
allowing users to flag a post as 'wrong category'
This.
I believe there is a condition for Animation Finished. If not, just compare the frame and see if its the last frame.
I was wondering if that would happen. Another solution is maybe use physics for your grenades instead of platform, then only give your non jump through platforms the physics behavior.
Theres an action for the platform behavior "Jump Down" (Not sure if thats the exact name). You could do
Grenade on collision with jumpthruplatform
Yeah it should work with any layout as long as you change the sizes and numbers to what you want.
And just pin/set position every tick for all the objects that are part of the slidey inventory
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I've made you 2 versions. 1 will toggle the inventory open/closed, the other will allow the user to drag the inventory open/closed.
inventory.capx
You can't do things with a specific particle, it has to be the entire thing. If you want to, you'd have to create your own particle effect with sprites
Pathfinding behavior...?
Edit: Didn't see the date.
Member since 23 Oct, 2012