Try setting the animation to walk when the player lands.
There's an auto backup feature in the preferences.
Check to see if there is a line of white pixels on the edge of your sprites image. If not, make sure the sprites are right up against each other
Use the "Compare Two Values" condition in System, and check if Sprite.8Direction.VectorX > 0. If it is, that means the player is moving right. If it's less than 0, they're moving left. Then do the same for up down using VectorY.
Try comparing the objects VectorX and VectorY to decide which animation to play.
I'm extremely tired right now so I'm not sure I understood your question. But if you store the physics objects velocity in a variable when it collides, then compare that variable a short amount of time after you can tell if the hit was just a small scrape on the side, or if it was a head-on collision.
yes please.
Why not try it and find out?
JustForFun119 use the "Pick Random Instance" action instead.
Genius.
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It means exactly what it sounds like it means. I'm assuming the Chrome Console plug-in is this one.
|- Repeat 3 * waveNum Times
|- Spawner Pick Random Instance
-> Do Spawny Stuff
That's probably really confusing. Just tell me if you want a capx.
Member since 23 Oct, 2012