Ribis's Recent Forum Activity

  • I don't suggest to use webstorage for this kind of stuff...

    I mean, if there is a shop in your game,for update something etc...and use coins or other things and the player just remove all cache (I remove the cache of the browser 5 time a week) he will lost everything.... also some software clean all cache of the browser for safe...

    I suggest you to use a server to save a personal data for every user, it's easy and fast, and the savegame can be open in different computer...

    also, if your game is for the nodewebkit, you can store in the computer (some folder...) If I remember

  • can someone answer this?? i need to continue this project.

    in my computer works well, no error

  • Welcome to the wonderful world of browser based gaming.

    I'm sure is possible to stop your game if someone do that...

    I mean, is possible to make a script (in java) to see if the game is running in your website... if not, just do black screen, I think is possible to do in php too

  • Problem Description

    When you try an action of "on right button doubled-clicked" just doesn't works

    Description of Capx

    easy test of that

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7

    Construct 2 Version ID

    release 192 (Dec 11 2014)

  • Ubivis

    Very good plugin, but when I try to delete the cookie, there is an error says:

    Uncaught ReferenceError: creatoCookie is not defined http://localhost:5000/Cookie_plugin.js, line 99 (col3)

  • Ribis

    At present, you have a few options.

    You can mock-up the level in the layout editor using Q3D Model objects, but you need to do this in "2D", so either top down or side-scroller style, this is how i did it in my tank demo. It gets confusing if you have multiple elevation changes though, but it still works relatively simply. You can also do it manually at start of layout as you suggest. I'm hoping to eventually improve upon this situation in future updates, to make level design a bit easier.

    thank you for the reply, I'm very impressive how works your plugin, like when I saw papervision3D is possible to see a screenshot of the layout to see how looks?

    about the performance? there are some example to see how many objects can crash a computer? like spawn different cube every 0.5 sec and see the performance? (with texture, with shadow...etc) like 3DMARK?

    all of the plugin can be integrate on your plugin? like multiplayer...effect?

    sorry for the question, but I'm very interested to buy your plugin

  • I would like to but this plugin....but I have 1 question

    How I can design a level game? I means, if I want make a level of some game (like your tank demo) in construct2, how I set everything and see if design works? when I made my models in 3d with 3dstudiomax, I have to set the cordinate of the position for every objects at the start of the layout right? this works?

    Thank you

  • Tried that already, attached the .capx for you.

    why you set the score invisible? when you change the layout, all elements of the other layout just leave, you don't need to set invisible

  • I'm using a text object for displaying realtime score which is on top of the layer and there is an image(as background) at the bottom of the layer. But, when i reload the layout with 'play again' button [Button->On Clicked->System->Go to Layout 1] that background image hides the scoring text. It does not occur with other solid/platform objects. I

    post a capx... I suggest to use two layer...(or more)

    for the score, button...etc, use another layer where is on the top of the others.....you can also use an action to move the object on top of another object

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  • hi

    lets say that my player doesnt have pickaxe so i am using my bare hand to pick some rock.

    how do i make it so that if i use bare hand i have 45% change to get ore, but if use pickaxe there is 100% to get ore.

    thanks

    there are some example in this forum for the "%", but you can solve this without use the %... (try to search on the forum)

    for example, "when a block is broken by hand > set a variableB to : choose("pickgold","nogold","nogold","nogold") "

    and make another subevent "if the variable x is "pickgold" take a gold from some variable, if not, do nothing.. you can do with number, generate number...etc..."

  • Thanks for getting back to me so quick!

    I will look into this more but it does look like a good alternative.

    Thanks,

    Andrew

    you are welcome

  • Hello All,

    I am looking to use facebook as a way for people to sign up for my app that will have user accounts so that it easier for them to connect to friends who also have the app. I have an account database set up but for this to work properly I would like to be able to use their email instead of just their ID. Is there a way to get their email that's used for facebook?

    Thanks,

    Andrew

    look this plugin: https://www.scirra.com/forum/facebook_t111941

    when the user accept for the permission (for the app), you can get everything from the user (e-mail, uid...etc) you can also made your php code and look how to use the SDK, but the easy and fast way is this plugin

Ribis's avatar

Ribis

Member since 22 Oct, 2012

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