Ribis's Recent Forum Activity

  • Thx to Ribis and jayderyu

    I bought C2 because i can't script but as "3D modeler" i like 3D and it is easier to handle than isometric. I wanna work with 3D engines which are better than Q3D.

    Maybe i try BlenderGameEngine.

    Ribis

    You can create models, animate and texture/paint everything in blender

    if you start with Blender, I suggest you to start with Unity, I don't know how works blender (for games), but if you need to program, I Recommend Unity, try just to find some tutorial...there are full lessons on the web... and there is playmaker to...

    the problem isn't modelling or texturing (I was making a lot of 3d, mod etc... when I was 16) but the real problem that you need full time to make all...

    If you are one, take so much time, if you have a team with 5 person, it's more fun and easier for everybody

  • However. I know people want 3D. And while I don't think Scirra should develop 3D. Making sure that C3 could suport 3D in some form is a good idea. So in that end I'm building a request list. not for feature such as 3d, but for features that if someone wanted to do 3D such as QuaziGNRLnose. Should be able to so, and have the edit time features. I'm not saying Ashley will do anything on the list, but can't hurt. And maybe there will be some inspiration.

    yes, construct is not for 3d, but QuaziGNRLnose make a very good plugin, when I see the demo, I just feel "this isn't made from construct " 60 fps and good 3d, so, basically is possible

    anyway, I think if there is a software who have the same eventsheet of construct2, an interface like unity, where you can make a game in 2d/3d...well, who will not buy it?

  • Ribis

    You have experience with unity and playmaker? Is playmaker similar to event sheet and easy to learn and use? I try to learn Shiva3D (bought basic version). This software is so difficult and there are less tutorials

    I bought playmaker and I play with it... and is not very hard...I don't really like the "spaghetti" (I prefer construct2 in this case) but Unity has a huge community and you can find any tutorial you want... Unity has a great interface and is frendly in my opinion, you can put script inside a object... I use unity sometimes just for do some experiments, just for fun...

    if I find someone who want to jump into Unity and try to do something in 3d or fake 3d (I would like to make a horror/fps like final doom) I'm here

    another things, in the store of unity you can buy a game like platform 2d, clone of mario64...etc and see how they make it and start to play with it...

    and is better if the software has a lot of documentation, like construct, unity...etc

  • Ribis

    You mean coppercube?

    http://www.ambiera.com/coppercube/

    yeah, it's very easy to use, "No programming needed" the default actions are very pour, nothing special...(and I don't think you can make a complete game)

    I will suggest to use unity with playmaker... but the problem of the most 3d engine that you need a team to make a good game...

    I means if you are alone, you have to make all assets: model3d, animation, texture (the most important part of my opinion) etc...

  • I don't think wuold be possible...

    but there are already some good 3d engine with visual scripting... (unity to, with playmaker) another good one is godot engine, but you need to write the code.... I don't remember the name of other engine, very easy (you learn in 1 day...) but has less options and you can't do so much...

  • I am afraid that Lately I see Ashley being fast to reject ideas coming from forum members. Perhaps it's just me, having no experience from other game developing forum and not being a very old member my self. I know that answering to all us is time consuming and perhaps most of the time a mundane task, and I really appreciate and honor his effort. It's just that I'm noticing either a "it can't happen" or not commenting at all policy lately.

    I don't understand why Ashely have to change the design of construct2, and take the idea to have the "spaghetti"... for me is unclear when I see the line with the little windows...You can't see how the "script" works... When you make a real script, It's like writing, in construct2 you see your script very clear, you start from the top, and just write, write, write.... with "spaghetti"? (same for behaviors)

    1) Timeline: A way to animate-timing up stuff within the layout and be able to trigger those animations with events. Perhaps this can replace the path system feature request. If not,

    2) Masking: A proper masking system that allows any Sprite or Layer to mask in/out any other sprite or layer, taking into account either the opacity/alpha or the Gray-scale values.

    +1 for real time preview-editing!

    Agree with you, timeline can make simple a lot of things, but I suggest to insert a special behaviors for every obj, when you add in your object, just make a timeline on the top of the layout screen, where you can make the action "stop, play,loop and insert a specific event on it)

    Masking system, it's the first thing I though when I Use construct2 at the first time, I was using flash so, you can't make a special things like flash...the best method for the sprite, where you can place sprite inside a sprite with your code, and masking everything... but I don't know how can be difficult make in construct2 (sprite in sprite)

    Lastly, since this is a recurring subject, I haven't voiced my opinion about native exporters for a long time, but after seeing this on this topic, I must say WOW! This is a huge difference! I don't know about fps or any technical mumbo-jumbo, but it just feels so damn fluid and good! No jitters, no jerkiness, no wait a few seconds for the code to settle (in layman's terms), no nothing!

    Anyone noticed that the mouse doesn't lag behind? In C2 can anyone manage to make "every tick---> Sprite set position | mouse.X, mouse.Y" and not having the Sprite lag behind the mouse cursor?

    native export is the best solution for run a software... because when you export your project the script is "light", and java is not very good for the performance....(like flash, in my opinion), if you make a simple test, one in construct2 and another one in lua,c, or other script, the app will run better...this is one of the most reason why who want to make a BIG game, have to use others engine (like unity), where you can make your script in different way and export in native...

    obviously, when you use construct2 you have to know how make everything good without waste memory or something like that...

    > As an artist though

    >

    I totally agree with everything else you said, including the quickdraw "meh", but the part I quoted might be the most important one - there's plenty of artists/designers who come to C2 for the ease of use - they are told "Make games without coding" and while that isn't really 100% true the most annoying aspects of real programming are taken care of which is great.

    Construct2 is the best software without coding, and the performance is very good.... In construct2 you can make a fantastic game/app/... without study a real programming, but when you use it, if you had the logic of the programmer is like a piece of cake... ask someone how is annoying just for make a sprite, animation with collision in real script ...in construct2 you can do it in two click, and I try a lot of software (some for fun, and some for work)...

    the artist is advantaged in this case, because it's easy to make whatever someone want in construct2, and the most difficult part when you are using a visual script is the arts/music (I spend more time to think about arts and music....)

  • It's too "minimal" for me....

    I don't like the "spaghetti" , and when you see the bar, you can't see everything well at the first time, you have to look carefully, and the icon too, too minimal for a software like construct, you have to see everything well...

    construct2 is easy e perfect, maybe something can change.... but not a revolution

    Ashley

    Can we have timeline animation in the editor ? Basically we can do animation like tween, move,scale and etc by just using timeline or animation feature like

    http://booty5.com/booty5-1-8-7b-out-now-flash-style-animation-brought-to-html5-developers/

    http://booty5.com/html5-examples/timeline-animation/index.html

    Since godot has it and also booty5 just added it into their open source editor.

    I hope this will be added in C3

    TQ

    like flash? I was using flash for a long of time, and I love it, but there is something to do....

    It's easy if is possible to set a timeline for every sprite, like, if you insert a sine, a little bar (timeline of the sprite) appear on the top of the layout, and you can set from event, the frame of the single sprite, change the position......this would be awsome...

    with this, you can make a sprite with costum movement, and set from the event what "animation" you would like to set.... this can be perfect for arcade game,

    make sprite > set animation on frame 120, if the animation go in 400, return in 120. this is like flash

    Ashley

    in future, would be possible to make a sprite like on flash? Where is possible to mask,insert another sprite, and insert event?

    thank you

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  • I am sorry I didn't understand.Can you fix and post the fixed capx please?

    This will works

  • plz help me I can't solve this problem.my problem is that I set a highscore system but it doesn't work,it's says either NaN or stays at 0.plz help

    Your problem says: "NaN", so, this means isn't a number....post your capx, you can solve this to change the value in "numeric", and if you try to set your number value from a text, you have to use FLOAT

  • Hi:

    Thank you Somebody and Ribis so much!

    I tried with Arrays and JSON and worked. I now have some new bugs related to WebStorage but I can fix them.

    Thank you again!

    You are welcome, but webstorage is not very good for save this kind of stuff....if the user clean the cache, he will lose everything....

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  • Hi all,

    is there a way to determine if my character is on the left or right edge of the visible screen? I want to limit his movement based on the screen device. I dont want the character to go off the screen since there is no scroll on him. Something like bound by screen would be ideal

    there is a behavior https://www.scirra.com/manual/89/bound-to-layout

    if you want to use another way, you can make 4 invisible wall and set x,y, and use:

    ViewportBottom(layer)

    ViewportLeft(layer)

    ViewportRight(layer)

    ViewportTop(layer)

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Ribis

Member since 22 Oct, 2012

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