Ribis's Recent Forum Activity

  • Quite likely you need a variable for the collectibles. Then you can place each one as usual, but add on startup - this collected >0 destroy specific collectible. Or an array if there are many. Then just save it and load it as needed.

    yes, with an array will works perfect... if you have 30 objects, just save all variables in array... you can save a JSON string and reload when you need it

  • Hi All,

    Could someone please tell me how to make an fnaf styled game? I need to know how you can open doors back up and character movement. Its okay if you don't know, or only know one of my questions.

    Thanks.

    That game is very easy to make....nothing hard, the original game is very easy... but your question is too much generic....you have to start with something.... you can find a lot of tutorial in this forum about your question, maybe the problem in this kind of game it's the design....

  • >

    > >

    > > Thanks man you are the best. So simple to do it and I was creating such a retard and buggy way to do it lol.

    > >

    >

    > You are welcome

    >

    Thanks! Are there anyway to bind the player with the platform? So it wouldn't matter which is the platform position, player would be always sticked to it

    like this?

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  • Thanks man you are the best. So simple to do it and I was creating such a retard and buggy way to do it lol.

    You are welcome

  • I need to change the gravity constantly. When the object hit a wall I need to change the gravity of the object with platform behavior in order to keep walking like if the wall was the floor (or roof or in whatever position)

    Since using the angle of the solids doesn't work, I can't find anything that could keep track of these angle changes.

    Someone have any idea how to do this?

    Thanks!

    I made an easy example

  • Btw I find it amusing that we have that many users well-versed in the art of programming C2 claims "no programming required" (which I personally find a bit misleading, the logic of event sheets is similar to light/gameplay-programming), yet it attracts people with a technical background ! Mostly for the productivity when creating small applications or testing prototypes, I guess.

    yes, you are right, construct2 it's a powerfull tool and you can do the most of thing just with your logic...

    if you programming, construct2 it's like a piece of cake, I remember when I tried the first time, I just learn in 2 days how to do the most of thing, (I read the manual just for the expression or something else) but because I was using action script and a little bit of lua .... I remember, with Lua for do the same thing here you have to waste a lot of time, really... with construct2, in 1 hour you can make a easy gameplay and see how works well

    very easy to use and very powerful!

  • Very good work I like it!! now I don't have a controller with me but I will try it...

    just one question....

    why you don't use Unity?

    I see a lot of works in 3d, Unity isn't too much complicate... I mean, all of those screenshot/video/background are from your work in 3d right? if you have all asset ready, you can actually make a level in 3d with a good prospective camera...

    for me would be more difficult to import all asset and make everything in 2d with construct2...

    I would like to see how can be in Unity

  • I try to make this example, but doesn't works...

    someone have some idea?

  • I have an array like this

    800|nameuser|237892379237923

    1200|nameuser|9923723923823823

    400|nameuser|8926738462893

    9000|nameuser|93489433489

    I would like to sort tha array from the first value, and when I use:

    Sort Y axis,

    the sort take the third value....

    Someone have some suggestion?

    Thank you

  • yes, is possible but it's hard, you need to know php/java and mysql.... if you want to make a game online like farmville or something like that... if you know that, the difficult part it's just make a good gameplay with a very good art...

    if you want to make simple, like play offline, it's easy...but doesn't make anysense to me...

  • Ribis

    How to save? I haven't tried that and no idea so far

    You have to send a data with AJAX (like JSON string...variables...etc) and use php to save the file or send variable to your database...

    In my game, I save all of the data on my server, every level has the json file in the folder of the user, to save the progress of every level, and I store the coin, life, update of the user....etc in a database

    1° make a registration page (very easy, just let's make an user, pass and choose a random ID), if it's for facebook, you make a registration at the start with his UID, username, email...etc

    2° Contruct2, will send a data (user,ID,password,email...etc) via AJAX to a php file, and the php file will insert the data on your database, and also, you can make a folder from the ID of the user in your server.

    3°now, the problem it's when save the data... for the most of the game you don't have to think so much about this, for example, for the most game, you can use a checkpoint, a savegame button...etc... so, very easy, and you can store the savegame of the level in your server (think about a tilemap, if you destroy a terrain, collect some special item...)

    4° now, in my game, I send a JSON string from the Array, and my php file will make a file in .JSON in a folder of the user with the name of the level.

    5° at the start of the game, construct2 will load the variable of the database, and check if exsist any savegame for the level, if there is a savegame, just load the JSON file.

    just simple script of php, you can find everything on the web and in a official manual of php

  • Good call, thx.

    I'm getting a jittery cam shaking when doing this:

    [attachment=1:1bvfz3kf][/attachment:1bvfz3kf]

    Can you tell me what I'm doing wrong here?

    look this example

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Ribis

Member since 22 Oct, 2012

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