Ribis's Recent Forum Activity

  • this is for website? I means, the text is saved in a server and you need to be connect in internet?

    You can save a full array in a a .json file and just load when you need it...

    If your project is working online, I suggest you to make a database and don't use any text file

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  • Well, but depends....I mean, so much people need more performance...sometime is true, but in the most case is because people made bad process and use a bad way to make their games... in the forum I see a lot of mistake in the examples, I see a lot of bad ways to reach something...

    Actually I never finish a game, I made different prototipe of some games, and they works great, my problem is how to make the gameplay/level....

    I had to quit just one game because of the performance, but because I was using a lot of graphics in HD,

    in the mobile, is crazy to think "I want a perfect performance..." if you want the perfect performance, you have to programm everything with the native code, that is the easiest way to make your game better, HTML5 isn't ready now the mobile game if you want to make a fancy game...

    anyway, in the future will be easier to make games in html5, and the hardware can be ready for that

  • Look at event 3 -- you're subtracting timescale from countdown. Since timescale doesn't change with the framerate, it will always take the same number of frames for it to reach zero, even if it takes more time. Thus, at lower framerates countdown will take longer to reach zero and the sprite will move farther.

    Try subtracting (60 * dt) instead -- this should give you the same result regardless of framerate.

    that is, 60*dt, thank you very much, I was trying 60/dt

  • I have a easy question...

    this is the capx: https://www.umbriadesign.it/test_fps.capx

    result:

    I made an easy example, we have a blue square that is moving at angle 0 by 600*dt pixel every tick...(so, if you change the timescale, will be fine) with a countdown.

    in 60 fps, for example, the square reach 490px, but a 34 fps, will be 859.... I read somewhere how to fix this problem by some formula...but I don't remember...

    I would like to have the same result(o very close, like 20 different px it's fine) with different fps...

    thank you very much <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Hello to all

    in my game title, i have 3 sounds

    a rain sound, who is in loop and start when the layer start.

    a ambient music, in loop who start when the layer start

    and a lightning sound, who only run when a layer "lightning" appears

    But i have a problem, the sound lightning when he start, it has some kind of "echo" or "delay", but my original sound dont have that thing, where this problem come from??

    Do you use any effects in c2? look in the javascript console (of your browser) if there is some problem with the sounds...

  • Rest is easy with C2

    how you can make that game with C2?

    construct2 doesn't support 3D ENGINE, so, you can't make a game like that... there is a plugin called Q3D and you can make game in 3d, but I belive isn't possible to publish for smartphone... just for make a good game in 2D there are a lot of problems... how could be possible in 3d?

    if was possible, this game in c2 would run like 2FPS, or maybe less... to hard to use a plugin without a good software to menage the 3d.

    you have to use unity, this game isn't diffucult to make it, but you can't use construct2....

    you can use 200$ to buy some assets in the unity store, I belive you will find some good stuff, like "how to break glass"...etc

  • I had the same problem when I was trying to save data in a server, if I remember, the problem was the method GET...

    your JSON file in your server is without the slashes?

  • well, Actually I find a bug...

    when you create your first instance (object), and for example, set 2 different variables...this will be setting by default (like your suggestion)

    after this, when you are making a new instance, the variable would be the same of the old one... but there is a problem, when you remove all of the instance, (appear "you have deleted the last...") and you try to change the variable to make a new default instance variables, (click right in the object on Projects windows), this will not works, contruct2 will load the old variables of the first instance...

    so, I think this should be fixed, because you can't actually set a new default instance... If it was possible, you don't need any extra options to make it, but a new options is good, so, I suggest to insert in the properties of the object, just a button set as default instance, (same to the first instance)

  • This is my second game design. I'm trying to make an arkanoid game. It still at the beginning with almost nothing in it.

    There's a ball with bullet behavior.

    When I test it via LAN preview, I can see the ball move in breaky move, it doesnt move smoothly.

    I know my phone is capable for playing games smoothly, since I play game apps on it.

    So what happens?

    the first samsung galaxy s is very old device, and construct2 isn't a good software to made game for smartphone...

    I mean, that's not true at all, but the first problem is the exporting of the project... this is the first problem of the html5 in general... You can't make a good game with html5 if you want to run in old device... You can see a lot of game with a 3d graphics and see how smoothly works, and when you try to make a simple game with 2d design just doesn't works well like the 3d game...this because of the html5, exporting, memory management ...etc

    If you plan to make for iphone 5/5s/6, the game can be good and run very good, but there are always some limitation...and this in the first problem at all...

    the best way, if you plan to make a very easy game like arkanoid, I suggest you to use eclipse and programming everything... You should find some tutorial "how to make arkanoid in eclipse, or C++/java/etc..."

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  • Im in terested in "get a friendlist who doesn't use the app" Will you make that possible? Thanks

    yes, is possible to generate an avatar and the token for the invite, I already integrate this

  • Thank you. I look forward to checking the plugin out!

    this plugin made by rexrainbow works perfect:

    https://www.scirra.com/forum/viewtopic.php?f=183&t=110919&p=810981&hilit=XOR#p810981

    Here the plugin, I made a simple example: https://www.umbriadesign.it/decrypt.capx

    I never use this plugin(I will use it), but I think, the best method will be like:

    the user register a new account, in the php file, one function insert a key for that user, so, every user has different key, just look at the example..

    anyway, this is very good to prevent easy hack from the SESSION value or webstorage

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Ribis

Member since 22 Oct, 2012

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