> 2. I noticed that there are only 2 apks now; it seems arm7 and x86 builds have been merged. I don't know why this was done, but I would strongly discourage bloating the apk by bundling in both runtimes, or at least make this an option we can disable.
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> For an android user on an x86 platform, this would effectively make my game 250% larger than the platform specific build.
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> On mobile we often go to great lengths to shave of a couple MBs off the final file; it's a trivial process to upload 2 apks vs 1.
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Yes, they should split the file again, because now it's getting size similar to the Intel XDK.
My game apk size
Cocoon - before the merge - 15mb
Cocoon - latest export - 23mb
Intel XDK - 30mb
On one export the fps was low, now it's ok, than I got black screen, it's ok now. On one export, the game is fullscreen, but it's scaled up too much, opposite to the problem before. The game is full screen, but I'm seeing just upper left quarter of the game. I'm still doing testing and trying various settings, it's taking a lot of time.
I would like to hear a word from ludei about this as the main reason why I perfer cocoonjs is cause of the filesize and performance. But now I feel it may not be worth it if the file size is almost on par with intel xdk and scaling being a major issue on tablets and other larger scale devices... not to mention the sound issue....
Though these will be fixed in official release if the file size is still large... yea,,,,