haptic9's Forum Posts

  • Our brand new 2 person project Word Game is now available on Googleplay and iOS AppStore, and it was built using construct 3. We've added a ton of features, unlockable characters, and a variety of levels for players to complete. Below is a brief summary of our new game!

    Word Bravo is the ultimate word search puzzle game for anyone who loves brain teasers and word challenges. Embark on an adventure to discover hidden words in a variety of beautiful and immersive landscapes.

    Unlock over 150+ characters known as Wordies during your journey and collect rewards on the go! With hundreds of levels and thousands of unique puzzles, this game will keep you entertained for hours!

    Features:

    - 140+ Characters (Wordies) to unlock

    - 500+ Levels to complete

    - Over 37 Game Centre Achievements and in-game rewards to collect!

    - Daily missions and rewards to collect and earn

    - Challenge your brain and vocabulary!

    - Compete for the top in our global leaderboard

    Download Today on Googleplay and iOS Appstore!

    Googleplay: https://play.google.com/store/apps/details?id=com.haptic9.wordbravo​

    AppStore: https://apps.apple.com/us/app/word-bravo-crossword-puzzle/id6445915364

    The trailer for the app can be found here:

    Subscribe to Construct videos now

    We hope you check out our app and can give us some feedback.

  • Our brand new 2 person project Word Game is now available on Googleplay and iOS AppStore, and it was built using construct 3. We've added a ton of features, unlockable characters, and a variety of levels for players to complete. Below is a brief summary of our new game!

    Word Bravo is the ultimate word search puzzle game for anyone who loves brain teasers and word challenges. Embark on an adventure to discover hidden words in a variety of beautiful and immersive landscapes.

    Unlock over 150+ characters known as Wordies during your journey and collect rewards on the go! With hundreds of levels and thousands of unique puzzles, this game will keep you entertained for hours!

    Features:

    - 140+ Characters (Wordies) to unlock

    - 500+ Levels to complete

    - Over 37 Game Centre Achievements and in-game rewards to collect!

    - Daily missions and rewards to collect and earn

    - Challenge your brain and vocabulary!

    - Compete for the top in our global leaderboard

    Download Today on Googleplay and iOS Appstore!

    Googleplay: https://play.google.com/store/apps/details?id=com.haptic9.wordbravo​

    AppStore: https://apps.apple.com/us/app/word-bravo-crossword-puzzle/id6445915364

    The trailer for the app can be found here:

    Subscribe to Construct videos now

    We hope you check out our app and can give us some feedback.

  • Our brand new 2 person project Word Game is now available on Googleplay and iOS AppStore, and it was built using construct 3. We've added a ton of features, unlockable characters, and a variety of levels for players to complete. Below is a brief summary of our new game!

    Word Bravo is the ultimate word search puzzle game for anyone who loves brain teasers and word challenges. Embark on an adventure to discover hidden words in a variety of beautiful and immersive landscapes.

    Unlock over 150+ characters known as Wordies during your journey and collect rewards on the go! With hundreds of levels and thousands of unique puzzles, this game will keep you entertained for hours!

    Features:

    - 140+ Characters (Wordies) to unlock

    - 500+ Levels to complete

    - Over 37 Game Centre Achievements and in-game rewards to collect!

    - Daily missions and rewards to collect and earn

    - Challenge your brain and vocabulary!

    - Compete for the top in our global leaderboard

    Download Today on Googleplay and iOS Appstore!

    Googleplay: https://play.google.com/store/apps/details?id=com.haptic9.wordbravo​

    AppStore: https://apps.apple.com/us/app/word-bravo-crossword-puzzle/id6445915364

    The trailer for the app can be found here:

    Subscribe to Construct videos now

    We are doing a promo for the game on reddit if you would like a free gift upon launch:

    https://www.reddit.com/r/AndroidGaming/comments/13op30v/dev_giving_away_300_coupons_for_the_launch_of_our/

    We hope you check out our app and can give us some feedback.

  • Heres some screenshots and videos of the game we just launched called Scripted Souls:

    Subscribe to Construct videos now
    Subscribe to Construct videos now

    Screenshot of the game:

    The game can be found in the links below!

    Steam (currently doing a promo launch discount, check it out in the link below):

    store.steampowered.com/app/1983150/Scripted_Souls

    Android:

    play.google.com/store/apps/details

    IOS:

    apps.apple.com/us/app/scripted-souls/id1617439331

    Let us know what you think!

  • We recently launched our game Scripted Souls on the playstore!

    Scripted Souls is a two person project that we have been working on for several months and we have finally launched it. Let us know what you think!

    About Scripted Souls:

    Scripted Souls is a game that combines both capturing monsters and word puzzles. At the end of every stage players can choose to attempt to capture the monster they fought and purchase it with souls in the summon page.

    The game currently features over 200+ monsters and 400+ levels. You can play levels in other languages such as Spanish, Portuguese, French and 7 other languages.

    Players can change languages and carry over progression. Each language has their own set of levels totaling to 3,600 Levels if you choose to play all languages.

    The game is available on android, ios and steam, but the link for android is below:

    play.google.com/store/apps/details

    Some Gameplay and Trailer:

    Subscribe to Construct videos now
    Subscribe to Construct videos now

    Screenshot of the game:

    Let us know what you think!

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  • Hello,

    developer at CryogenWare here.

    Scripted Souls is a two person project that we have been working on for several months and we have finally launched it. Let us know what you think of the game!

    About Scripted Souls:

    Scripted Souls is a game that combines both capturing monsters and word puzzles. At the end of every stage players can choose to attempt to capture the monster they fought and purchase it with souls in the summon page.

    The game currently features over 200+ monsters and 400+ levels. You can play levels in other languages such as Spanish, Portuguese, French and 7 other languages.

    Players can change languages and carry over progression. Each language has their own set of levels totaling to 3,600 Levels if you choose to play all languages.

    The game is available on android, ios and steam, the links can be found below:

    Steam (currently doing a promo launch discount, check it out in the link below):

    store.steampowered.com/app/1983150/Scripted_Souls

    Android:

    play.google.com/store/apps/details

    IOS:

    apps.apple.com/us/app/scripted-souls/id1617439331

    Some Gameplay and Trailer:

    Subscribe to Construct videos now
    Subscribe to Construct videos now

    Screenshot of the game:

    Let us know what you think!

  • I believe it has been mentioned a year ago in a thread somewhere. App open ads is a great way to increase revenue without annoying users and is now out of beta.

    I'm disappointed to see no support for it in the official admob plugin.

    Any way to add it in a future admob update?

    Tagged:

  • I'm unable to show banner ads after hiding it when changing layouts. I Was wondering if I have to recreate the banner ad in the next layout if I hide it in the previous layout. I'd like to avoid creating multiple banner ads incase I get flagged by admob, but need some clarity.

    Expected Result (On Android Device):

    On layout 1 create banner once then show banner, then go to layout 2 to hide banner, then go back to layout 1 to show banner again.

    Actual Result (On Android Device):

    The banner is created and shows in layout 1, then hides itself in layout 2, then when I go back to layout 1 it doesn't show again (I'm using the show banner ad command but not showing).

    I would appreciate any clarity on whether this should normally work, or I have to re-create the banner ad after hiding it, and changing layouts.

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  • Is there any way to read music or media files in a users mobile device or sd card? Trying to make a music rhythm game and I wanted to let users add their own music from their own device storage or sd card.

  • I am trying to access a mobile devices media files using the file chooser plugin but have had no luck.

    Tried compiling with phonegap and adding the permissions:

    <uses-permission android:name="android.permission.CAMERA"/>

    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />

    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

    As well as adding the cordova-plugin-file plugin for phonegap.

    Is there anything else that I am missing to allow users to access their media files using the C3 native file chooser plugin?

    I am trying to grab mp3 files from a users device for a music game im working on

  • the banners should position themselves automatically.

    when u create ur banner ad on admob, you have a few options, to what type of banner it will be and where it will show, being it interstitial or small top/bottom banner, once u generated the ad all u have to do is copy the id of the banner and load it.

    the position automatically is taken from your admob ad banner place settings, is not a Construct feature cause the ads are a loaded from the plugin that is using a script to call your admob ad places which is very much like an iframe... so there is no need for u to manually position them on Construct.

    this was how admob worked since it started and i don't think it will change.

    the short answer is check your ad banner on the admob dashboard and make sure you load the right one.

    make sure also, you disable the ad place setting that loads any type of ad.

    there are responsive ads, interstitials or just small banner ads, if u leave it to size"custom" it will automatically fill in an ad that is available for you which is random or based on your tags u put on it for you app.

    it also depends on the fill rate admob has, which is pretty much low, im not sure if there is still that setting that offers u filling rate and displays what ur filling rate is on the account, last time i checked back 5 years ago on my account i had a 85% filling rate, however coming years that number lowered more and more as competition in the business increased.

    (knowing your filling rate matters very much for the type of banner u will be using to show ads, video ads have the most fill rates now a days because everyone wants to entice people better, where a static image doesn't really convey that message u want to send that good. to simplify this, you might have ur small ad banner working on ur device but if there are no ads to fill in your ad space u won't see any on ur app, same applies to videos, interstitials etc, but small banner ads while cheap, filling rate is really very low, back when video ads started small banner ads had best filling rates, and interstitials also, but then internet boomed and technology advanced, faster internet = better loading/buffering times = more filing rates for video places, so almost every advertiser changed from static small annoying ads to video or interstitial.)

    Hope it answers your questions and solves your issues.

    Hi there im not sure how long you've been using Admob but you cannot set its placement via the google admob dashboard. This has to be done within the app of where you want to place your ads. If you use android studio, you can choose to place the banner ad at either the top or bottom by editing the xml file. The construct 3 admob plugin should've added these as events to show the banner ad at either the top or bottom or auto adjustment.

  • there is still no banner location as stated i've tried finding a way to call for placement but no luck

  • Is this working on C3? or any QR code scanner for C3?

  • I currently have a game where you have to input your name using your mobile keyboard for a text input box object but the problem I see to be facing is after a player types in their name using the mobile keyboard the game does not re-enter fullscreen upon closing the keyboard. The status bar etc remain on top of the game blocking parts of the ui and hud.

    I have tried the browser action "Request Full Screen" and no luck. Have also tried Browser > Focus and no luck either.

    Any help would be appreciated