haptic9's Recent Forum Activity

  • ArcadEd

    ludei

    I have black screen too, don't know what to do.

    > The error I'm getting is for the 'Phonegap Game' plugin, by cranberry games. Specifically:

    > "Error installing plugin: com.cranberrygame.phonegap.plugin.game@"

    >

    >

    I'm having the same error, had to remove all cranberry plugins. Now it compiles, but there's the problem with the black screen.

    Try compiling without ATP ads object on your c2 file and choose cordova when exporting, seems to have worked for me not sure why though, I received no errors either when i went through debugger

  • Did your game work with the old compiler?

    yea it did, im wondering if its my C2 version or not

  • Making some progress. I had to remove the whitelist plugin that is included in cocoonIO. It was giving an error in debug, once I removed it, the game worked. I disabled webGL in C2 to get it work on full screen.

    Audio is a bit wonky. My mute button doesn't work anymore. Music didn't start playing initially.

    Working out a kinks, little by little.

    On a good note, ads worked.

    Im having the same issue right now, tried removing whitelist and removed it on the config.xml and still no luck black screen. I removed the .xml file too so that ludei could upload its own upon compiling. Currently using construct 2 r205.

    Is it possible for anyone to post their Configuration settings for publication?

    FullScreen: Letterbox scale

    FullScreen Quality: High Quality

    Use high dpi: Yes

    Orientation: Landscape

    Enable Web GL: OFF

    Sampling: Linear

    Downscaling: Medium Qualty

    Physics: Boxubr@d asm.js

    Compiled the game as cordova

    Any other way to resolve this Ludei?

  • Hello everyone,

    The new Cocoon is alive <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    As we promised, here is the new Cocoon based in cordova. You can request an invitation here:

    http://cocoon.io/

    We also have a new blog:

    https://blog.cocoon.io/

    As we said, we have made Canvas+ and Webview+ fully Cordova compliant and, of course, you can use the new Atomic Plugins for C2 inside your projects.

    It is just a beta, so we would like to ask you some feedback about your first impressions.

    Cheers,

    Ludei team

    Great to hear! signed up for beta have been using cocoonjs for awile now on android development

  • (and everyone)

    Crosswalk Export: TLDR edition:

    I asked Intel. They said "ask Google".

    Asked Google. They said "won't fix, ask Crosswalk":

    https://code.google.com/p/chromium/issu ... 1430679226

    Asked Crosswalk. They said "won't fix, roll your own crosswalk":

    https://crosswalk-project.org/jira/browse/XWALK-4158

    I asked myself...where do I get the time to do this?

    In other news: A fix is on the way...but who knows when:

    crosswalk-performance-mega-thread_p913870?#p913870

    Meanwhile: Google is sending out conflicting emails to devs with cw7 apps on google play:

    intel-xdk-openssl-fixed_t130231

    crosswalk-intel-xdk-experiences_p914746?#p914746

    Your game is fine. Your game will be taken down.

    ...Please clarify?

    Sorry Dave, we can't do that.

    . . . <img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad">

    This just in: Deploying C2 games to low-end android devices is a freaking nightmare. Always has been, always will be.

    I'm throwing in the towel and targeting powerful devices only; CW12 is good enough for that.

    Next step: iOS...and start learning Unity. <img src="{SMILIES_PATH}/icon_e_geek.gif" alt=":geek:" title="Geek">

    yea im throwing in the towel for android as well gonna focus on ios..... to be honest I had wayyy better of a time with cocoonjs back in the days, may just try getting cocoonjs to work for android again or wait till they add their atomic plugins to their cloud compiler. My games ran on devices with android 2.3 and above a year ago using cocoonjs lol

  • I contacted google and this is what they sent me..... Would like people at intel to find a way to resolve this as all other crosswalk versions are real slow and horrid performance....

    "Thanks for contacting Google Play Developer Support about the security alert you received with regard to using a highly vulnerable version of OpenSSL.

    We are aware that some developers who have already updated their apps received this alert in error. We’ve reached out to these developers to update them with correct information regarding their apps. We sincerely apologize for any confusion this may have caused.

    If you received an OpenSSL notification email, please check your Developer Console for any apps that display a notification. For apps that display a notification, please migrate the app(s) to an updated version of OpenSSL within 60 days of the email notification you received. Beginning 7/7/15, Google Play will block publishing of any new apps and updates that use older, unsupported versions of OpenSSL (see below for details).

    The vulnerabilities were fixed in OpenSSL versions beginning with 1.0.1h, 1.0.0m, and 0.9.8za. To confirm your OpenSSL version, you can do a grep via:

    $ unzip -p YourApp.apk | strings | grep "OpenSSL"

    To confirm that you’ve upgraded correctly, upload the updated version of the app(s) to the Developer Console and check back after five hours to see that the alert is gone.

    For more information about the vulnerability, please see this OpenSSL Security Advisory: https://www.openssl.org/news/secadv_20140605.txt

    For other technical questions about managing OpenSSL, please use https://groups.google.com/forum/#!forum ... nssl.users or http://www.stackoverflow.com/questions.

    Regards,

    Jeff

    Google Play Developer Support

    Did you know we offer chat support in English? Chat with us from Monday through Friday, 8 am to 5 pm PT by going to https://support.google.com/googleplay/a ... #contact=1"

  • > [quote:cgra2piy]Recently we sent you a notification that one or more of your apps should be upgraded to more recent version of OpenSSL, due to security vulnerabilities. The notification was sent in error, and we thank you for previously making the necessary changes to your app.

    >

    > We apologize for any confusion this may have caused.

    >

    > Regards,

    > Google Play Team

    >

    > ©2015 Google Inc. 1600 Amphitheatre Parkway, Mountain View, CA 94043

    >

    > Email preferences: You have received this mandatory email service announcement to update you about important changes to your Google Play Developer account.

    >

    Now I got this from Google. Has anyone else recieved this from them? I haven't changed a thing.

    This is way too vague...does this mean we can upload new cw7 apps to google play? That existing apps get a pass?

    Also, this part strikes me as odd: "... we thank you for previously making the necessary changes to your app..."

    What changes?

    Methinks the issue is still clouded...

    The open ssl notification still hasnt been removed for me either in my developers account.... wish they would properly confirm this....

  • [quote:3b2stp9u]Recently we sent you a notification that one or more of your apps should be upgraded to more recent version of OpenSSL, due to security vulnerabilities. The notification was sent in error, and we thank you for previously making the necessary changes to your app.

    We apologize for any confusion this may have caused.

    Regards,

    Google Play Team

    ©2015 Google Inc. 1600 Amphitheatre Parkway, Mountain View, CA 94043

    Email preferences: You have received this mandatory email service announcement to update you about important changes to your Google Play Developer account.

    Now I got this from Google. Has anyone else recieved this from them? I haven't changed a thing.

    Cipriux It's ok. I rather let my app die in peace and go to Valhalla instead. Never want to look at that mess of a code again hehe

    I was just about to post the same too xD yea were fine now I believe they sent me the same email saying to ignore the other email

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  • I was wondering if anyone has any information on how to get fullscreen advertisements to work.

    I've managed to run banner ads but when i try running fullscreen ads with either chartboost and milennial media have no luck getting any test ads to prompt up.

    What kind of events and actions are required in construct 2 to show them? any help appreciated thanks

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haptic9's avatar

haptic9

Member since 22 Oct, 2012

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