Astrosus's Recent Forum Activity

  • 1.) They posted the .capx files. You can see the events there, so you know how they did that.

    2.) Yes

  • I created a topic in the bug report section. Thank you for your help!

  • Hey,

    I got a little bug.

    I tried to implement a life bar.

    Everything works just fine, but if I put the whole events into a group, it stops working. The graphics animation does not change when the player leaves the layout. The rest of the code works, so after the 3rd time of leaving the layout, I get to the level selection screen.

    Global variables at top:

    <img src="http://s7.directupload.net/images/121227/vtad3j4z.png" border="0" />

    rest of the code in a group:

    <img src="http://s7.directupload.net/images/121227/pu28c9pe.png" border="0" />

    Comments of others on this problem:

    have no idea why that's not working. Tried it myself and I get the same result. The manual doesn't really cover events in groups like it does families and containers.

    Maybe the manual could get a more detailed description of what changes when events are in a group when Ashley has the time?

    ay be a bug with objects created/destroyed inside a loop within a group.

    guess it is a bug

    It seems like there is a bug when Objects are created/destroyed inside a loop within a group.

    Browser: Chrome (doesn't play any role at this bug)

    Capx: dl.dropbox.com/u/96203257/Lifebar.capx

    Best regards,

    Astrosus.

  • Hey,

    I want to create a plattform game with a rolling character. If I use the physic behavior the character is moving way to slow and is very dull.

    How to keep the physic behavior but reduce the idleness?

    Thanks!

    Delete me please

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  • You can't.

  • Does no one know how to fix this?

  • Browser Quest is open source, aren't there any useful information for you guys?

  • Please use Dropbox to share your capx files.

    Thank you!

  • save:

    <img src="http://www.scirra.com/images/articles/webStore.png" border="0">

    SCORE gets saved to a cookie holding the key "HighScore".

    load:

    <img src="http://www.scirra.com/images/articles/webRetr.png" border="0">

    for further information

  • Thanks, they should fix the warning or add this information.

  • What is the better way to accomplish uneven ground?

    Create many little sprites with a maximum of 8 collision points (recommended by Scirra)

    Create one large sprite with much more than 8 collision points

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Astrosus

Member since 20 Oct, 2012

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