Astrosus's Recent Forum Activity

  • Hello,

    I want to create a card game, so I am wondering how I should get started.

    I thought I could create the cards as sprites and put them into a "Cards" family. Each card has the instance variable "value". I would shuffle them with an array of 52.

    Is this a good way to do it, or do you have a better idea?

    How could I implement the Dealer and Player. As a global variable "dealer value" and "player value" does not seem right.

    And what is the best way to hand the cards out? How do I define and assign the cards of the player and the cards of the dealer to determine their card values later on?

    Best Regards,

    Astrosus.

  • Sprites are either .jpg,.png or some random rarely used image formats. You can't re-size those files without it becoming pixelated. Construct 2 sadly does not support vector graphics (yet).

    The best you can do is to create your game art as vector graphics and export them to .png. In this way you can export the .png in any size you want.

    I hope this is what you wanted to know.

  • Could you please stop abusing the community to get referrals over a shortened link in your tutorial? <img src="smileys/smiley7.gif" border="0" align="middle" />

  • Hello,

    I want to modify the cursor to move like it would be in a grid. I want the layer to be 1 grid consisting of squares and the cursor can only move from square to square. The grid should only be visible in a range of 1 square around the square, in which the player sprite is displayed. (2D Platform view, not Top down) Furthermore I want to be able to know on which square the player clicked to do further things.

    I hope you understand what I mean and can help me to accomplish this.

    Best Regards,

    Astrosus.

  • You do not have permission to view this post

  • Hello,

    I know there are several tries on this topic, but all of these are only usable for some kind of endless runner game, at least I think so.

    I need a modified version and I do not know how to accomplish it.

    I want a nicely reasonable generated surface terrain combined with detached reasonable caves in the underground to generate a nice adventure world.

    A major problem maybe is that I want it to be generated only at the first start of the game. The randomly generated world should be saved and loaded, when you restart the game.

    I thought about this whole thing and came up with an idea, but I am not sure if it is doable because it could cause some kind of lag:

    Could you actually make the world to be 1 array? Let's say the world is 1 big grid. The height is 15 squares of this grid and the width is 20.000.

    Now on every square of this grid, which is actually filled with a block of the terrain, the value is 1. When there is no block on the square, the value is 0.

    So you could save and load this array to keep the randomly generated world. When the players destroy or creates a new block on the grid, the array is changed and saved when the game is closing.

    Then you could have a second array, which is holding the different materials like earth, stone etc.

    Let's say 0 for earth, 1 for stone etc.

    Is this doable or do you know a better way of achieving it?

    I would really appreciate your help, whether it is in form of a tip, idea or even a example capx.

    Best Regards,

    Astrosus.

  • Okay, I just found your nice dropbox repository. Now I am able to open your MiniTown Project.

    Thank you guys!

  • Hello,

    I remember having a Plugin/Behavior repository with very much things in it, but I do not have it anymore on my PC. I wanted to download it again, but now I can only find a repository only offering plugins/behaviors from "rexrainbow".

    Does anyone still got the repository and knows about which one I am talking?

    Best Regards,

    Astrosus.

  • Thank you! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The problem seems to be caused by loading the text from a xml file.

  • Hello,

    I am currently translating my game, but the text object refuses to display the germanic umlauts "?,? & ?" and accents of French and Spanish

    Is there a way to display them correctly?

    Best Regards,

    Astrosus.

  • Hello,

    I want to change the language of Construct 2.

    I got the needed language file (XML) in the languages folder, but how do I actually choose the language?

    Best Regards,

    Astrosus.

Astrosus's avatar

Astrosus

Member since 20 Oct, 2012

None one is following Astrosus yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies