Darklinki's Recent Forum Activity

  • You could also do it with PHP, this would be much easier but you need to learn a new language.

    You could also hire me to make all this Multiplayer things for you :D

    To your problem:

    You connected to the Server ?

    You need to predefine (is this word right? :D) the key Spawned in your Dictionary. This means in Construct you need to already have this key.

  • Set them manually back is no solution ? Or there is the problem ?

    + invert Is sleeping

    + Trigger once

    -> Set them to normal

  • If you can?t write pms you should write an email to supportnee@scirra.com and not open a new topic to talk with 1 person.

  • Rory I know what you mean, cause I order my images like that: Shop, ShopText, ShopCategory, ShopClass and so on, realy ....

  • Use Text instead of Textbox, and set Wrapping to Word.

  • It would be great if we can check if the effect of an Sprite is enabled. I know that I can do that with instance variables. I think it�s not much work for Ashley but it would save our time and make the debugging easier.

  • This is no bug it?s just he machanic from Wait.

    I got this problem also some weeks in front of you, and Ashley tried to help me unstand Wait. This is what i understood:

    It saves your actual time stamp and add to this X seconds, lets call this time stamp Actiontime. As soon as the realworld time hit Action Time the Events get fired. Cause you do this in a loop you save X Actiontimes and their Events. Now you open a Pop-up, you think your game doesn?t run forward but the Real World time does it.

    So after you leave the Pop-up Construct ask something like if actiontime > timestamp(real world time) fire Events. And yeah cause this is true at multiple Actiontimes it fires instead multiple Events.

    I?m not sure how to fixx your problem, for that I would need an example .capx. Than I will try it.

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  • It would be interesting to know if someone had ever a problem to understand any word out of c2 :D I mean things like "set animation", "set position" and so on should be easy to understand for every one with just some school english.

    I mean I can read it, and my english sucks like hell :D

  • No problem, you can also do it without Ajax and Php if you really numbered them all like this, this would be much more work but local and the player dont needs a internet connection.

    You could make a custoum Loading screen with a algorithm that loads you all files with the action "LoadImageFromUrl"

  • Yeah, sry I dont develop for iOS ^^ I dont like it :D If nobody else can help you I will look how to do that.

  • Offtopic: You made 50 000 different images ?

    For your problem, yes there is an "easy" way.

    You know a bit about Ajax and PhP ?

  • You can easily insert html code/divs so ads are for sure no problem.

    Here are 2 Plugins to do that extremly easily, choose the one you like:Plugin1Plugin2

    For In-Game purchasing I cant help you much cause we got there our own api. But if you want make it easily and fast, just pick any Web.Purchasing service and bind it in your project like the ads.

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Darklinki

Member since 18 Oct, 2012

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