Darklinki's Recent Forum Activity

  • Do you just want to get if the player clicked on the left or the right side ? Or what do you try to do with the touch.Id

  • You got a browser that supports html 5?

    If you see the buttons you call "scrollbar", I think yes.

    And yes the Textboxes should only accept numbers, telephon also "+".

    Here is a reference, scroll down until you find number and tlephone to see what they are doing. LINK

    If you dont like the arrows use the "set custum css" action in Construct 2 to change this ;) Informations about that

  • And where is the problem ? You just told us what you have done :D

    But here: Instance Variable should be better than a global variable. Make it on the player.

  • I tried to make it as easy as possible :D Sry, but i�m glaad that I could help you a bit.

  • Yes Linux version would be amazing to work also

    I know it works "ok" with wine but it�s just not the same and things like preview make big problems.

  • Ashley: "The problem here is your server. You need a better one!"

    Funny, this are just to many...It?s ok for small projects but not for big ones that ends up with something like 1000 sprites. This means 1000 request per user, with 100 000 (which is totally possible) users per day this are 100 000 000 request ! You know how expensive Server are ? I dont mean everything should be on 1 image but I and our money would like to have the possibility to create animations out of 120 different sprites (z.B for items in a shop) on 1 Image. This would make it much better for the Player and us.

    But if this is not possible for the game engine it?s ok then I need to find a different way to do that.

  • TotalCommander, but I think there are much easier one out of there just google it.

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  • There is also a cool programm out there, that automaticly synchronize you export folder with a ftp Server. Works also very fine ;)

  • We had this problem after upgrading to r124 or r123 not sure, we fixxed it with:

    -> Save as Project

    -> Open the saved Project and save it again in a different folder

    -> Open it there and it should work ;)

  • Come on. Sry but could you descripe you problem a bit more ?

    • Where do you place this 6 items on which Layout ? -> Are they global or in high resolution ?
    • Which Layout is slower ? -> Bigger Layout Size ?
    • Which difference is between the Layouts ? -> WebGl Effects, Many Loops, Every Tick Events and so on ?
    • Which Device do you use for your tests ? -> Android(Model) or Iphone(Model), Tablet or Smartphone ?

    We cant help you without more informations, there are so many possibilities.

  • You could do this manually with LoadImageFromUrl.

    With Webgl this should(In the reallity, never :D) work without problems.

    For me it worked fine to make a custom Loading screen that loads the images by steps.

    Something like:

    LoadImageFromUrl

    * 10

    On Load finished 10th:

    LoadImageFromUrl

    * 10

    ....

    This is much work but it works. With some luck anyone else here got a better idea.

    Hint: With Ejacta and LoadImageFromUrl you can also load images that are already on the phone/tablet.

  • I?m not working with such servers. We got our own image server that manage all pictures and request. We need this cause a small server cant handle 200 request from 500 players at the same time.

    I dont want to say that dropbox and so on has small servers but they are limited and we dont want that Users need more than 5 seconds to load the game.

    And for the ones that say now 5 seconds are nothing, 45 percent of all Players are closing a game after 5-10 seconds loading time. Common Websites

    This is just for normal Websites, it much extremer at Browsergames.

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Darklinki

Member since 18 Oct, 2012

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