Darklinki's Recent Forum Activity

  • How to make a HUD

    This is what you looking for.

    If you want that the moon follows the player just make:

    +Every Tick

    -> Set Moon X to player.X

  • Debugging with the Developer Console

    I think it would help you to use ths extension, with it you can post to the developer console of your browser. This means you can easily check in every situation if the object is unpinned or not.

    You can also check if events get trigered.

    If this alone doesn?t help you, you should give us an example .capx or a better (bigger picture)

  • Here, sony xperia z.

    Can also help with programming or level design

  • Your problem is easy I hope :D

    If link is on the button it set the animation frame to 1, this is right

    BUT

    Also your statue IS NOT on the button which means it sets the animation frame to 0

    So your only problem is the 2 events get triggered and not only the one you want.

    Just delete the second "or"

    This is how it should looks like:

    + link is NOT overlaping button

    + statue is NOT overlaping button

    You could also try:

    + props is overlaping button

    or

    + zelda is overlaping button

    + trigger once

    --> button set animation frame 1

    + props is NOT overlaping button

    + zelda is NOT overlaping button

    + trigger once

    --> button set animation frame 0

    This would work with more than 1 button, and you don?t need pick UID. (I think)

  • Totally easy,

    1. give the platforms an instance variable, something like "scored"

    2. set scored to false in the properties

    3. The Event:

    + Player on collide with Platform

    ++ If Platform instance variable "scored" = false

    --> newPoints + 50

    --> Set Platform scored = true

    This is all, will work totally fine, tried it already.

  • Nah,

    Add condition -> system

    + Compare Two Values

    First value = max angle

    Comparison = <

    Second Value = yourObject.angle

    Thats it, nothing more. .angle = get the current angle of an object

  • You want to simulate the growing of your score so you need variables

    score = points in my example (It keeps the actual score, than you add 1 to it every X seconds)

    newPoints = a variable to help you let the score growing, it just saves how much you need to add over time to the players score.

    For your first problem:

    -> Do you try to make achievements ? If yes trigger once is the false condition.

    If yes you need a small achievement system, with an array or something else.

    If you want I can explain it you a bit more.

    Sry for the bad english, need some coffee :D

  • +Every Tick

    -> set angle toward

    -> if angle > max angle

    --> set angle to max angle

    -> if angle < lowest angle

    --> set angle to lowest angle

    you could also set the if to the every tick(this would save unecesarry..) but when you will be every time a bit above or under your max.

  • Here is a Tutorial what the Loading Layout is doing.

    The main part of the preloding makes WebGl. If Adobe Edge doesn?t support WebGl ...

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  • Really 7 ? Crazy never seen one with more than 4 but this need much performance.

    Also 5 Background Layers, this sounds much.

    You should descripe us the situations where your fps drops or freeze.

  • Do you use many physics ?

    Instead of using so many hud layers you could also order them

  • I have heard there are some problems with the pictures. Cause you need there, high resolution pictures.

    How I heard this is no big deal for the ouya but for the game stick.

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Darklinki

Member since 18 Oct, 2012

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