Darklinki's Recent Forum Activity

  • I?m not sure where your problem is, I try to explain you what I would do.

    Black Z-index = 1

    Blue Z-index = 2

    Green Z-Index = 3

    //Can also be done with Layers

    Blue = Platform

    + Green is overlaping Black

    + trigger once

    ++ Green is overlaping Ground(I Hope you have an image for the ground)

    ---> Set Green Z-Index behind Black or one Layer behind Black

  • I?m doing it like that:

    -> add an family call it however you want

    -> add the sprites you want to set the instance variable

    -> Add instance variable to the family

    -> delete the family

    Works fine and there is no difference between creating them manually.

  • I?m interested but we need more information:

    • Do you offer the graphics ?
    • How big is a game for that you pay 750 ?
  • lemo first at all thanks for your reply

    "Didn't understand your 5+4 math thingie, but I remember having a similar issue" - Do not care about this, this is just to find the right images.

    "Anyway, how about On image url loaded > set scale to 1, would that work for you?" - I tried it an laughed, first site Ok like every time but the sites after it they are even bigger and on the false position now :D This is really the first time I don?t even have a clue what c2 does.

    Edit: OMG, it works now :O Set Scale 1 was also doing some random sh*t so I tried to set the size after the loading of the image again (yes totally ugly) but this works. Load Image from Url ist totally buggy.

  • Uhh thanks, but arimas looks much better ;)

  • Where do you get the dark theme from ? or do you made it by your own ?

    If yes, would you like to spread it? - The one I made looks like s*** -

  • arcgen

    We can help you to make that, but you have to provide us informations where you have the problems.

    Here is a possible beginning:

    + Every tick

    --> Set position invisible to (Player1.X - (distance(Player1.X, Player2.X)/2), Player.Y)

    --> Scroll to invisible

    //This would Scroll to the point between Player 1 and Player 2, you just need to make "more conditions" like:

    • Are the players after the scroll still on the screen ? If not scale out

    This could (hope so) done by adding this line to the every tick:

    + WHILE familly Player is outside Layer //Dont forget to add all Player Sprites to 1 familly

    --> Set Layer scale to scale + 0.1

  • Yeah, and it doesn�t work on every browser. But thanks got a solution already

  • Not possible cause LoadImageFromUrl doesn�t work crossside.

    I could do it but it won�t work.

    If you have any idea how I could make an working example.capx, I will do it.

  • Ups my failure, this got changed. You?re right ok, you don?t need to make them global :D I?m a typical programmer and so it makes for me no sense that non global objects, are global available.

    PS: Yes try it, this will work. With or without globals.

  • No they are not, it?s right that they doesn?t get destroyed when you change the Layout. You can use them on every Layout, but in this case you want to save their position.

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  • Without you need to insert on every Layout all sprites that you need for the menu.

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Darklinki

Member since 18 Oct, 2012

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