Darklinki's Recent Forum Activity

  • All what you want will be done with my idea.

    At me you dont save the game to go to a different Layout, no you just pause the game and pop up a menue other it.

    The sprites need to be global, so they can get loaded in you current Layout. Let?s say something like this LINK

    So you have 4 global objects, 3 Buttons and 1 Background.

    Create them on the new Layout and get them in one container.

    So in your event sheet you just have 1 action:

    -> Set position background (0, 0) Layer HUD!!!

    Do you want an example ?

  • + on collide X with Y

    -> Create Object at (random(1, X), random(1, X))

    If you want it more detailed you should tell us more details ;)

  • I can tell you 2 easy ways to do this.

    First the really easy one and fast one.

    1. Make a "Main" group, put all the events out of the Layout in this one.

    2. Add another Layout + Event sheet

    3. In the new Layout:

    -> Create all sprites that you need in your pause menue(includes the pause button)

    -> Set all objects global

    4. In the Event sheet

    -> On start event that creates the pause button

    -> onclick event that disable your main group

    -> dynamicly create the pause menue like (set position menue (layoutwidth/2 ..))

    -> insert all events that you need in the pause menu

    -> onclick event that reactivate you main group

    5. Now you just need to insert the event sheet in every other Eventsheet there you need the menue ;)

    You can also use this menu in every other project there you want ;)

    PS:

    "Is it possible to "save" layout A, go to a different layout, then, "load" layout A but have everything intact. But when the player enters the door "nornally" to go to another layout, then return to this layout, all objects must return to their original places." // I really dont understand what you want ^^

  • Why do you care about this, just don?t let c2 check it.

    Aslong as your PC supports in every browser WebGl and you don?t have any laggs or fps drops, every thing is fine.

  • With the 2-3 hours I talk just about the playable prototype, no arts, music ore something like that.

    Also with the XML Level Design.

    "and especially from scratch and without any pre-made code"

    This is wrong, I would say 60 percent is given in c2.

    And sry the hidden tools I dont found.

    I just wanted to say that this game will need much more work but this could get with some expansion(different bullets with different effects or something like that) to a really good game/app. It�s like angry birds, just that the player is the pig :D

    PS: Rotation does not work at me

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  • +150

    Every thing is dark grey at me (editor, desktop and so on), except construct 2

  • This is my code:

    + function

    ++ For from site * 5 to site * 5 + 4

    --> Place everything

    --> Image set animation frame to loopindex - site * 5

    --> image Load Image From Url keep current size

    The Image got 5 frames all have the same size and the same sprite.

    What happens:

    • The First time everything works fine *gg*
    • The second time all images out of the first one have random sizes
    • The third time and so on same ...

    I never do anything with the with, so I really think its something what LoadImage does.

    Someone got a clue ?

  • Already translated 90% of the manual in german for my website.

  • Where are you from ? Germany ?

    You can add me via icq, just send me a pm.

  • Hmm, for me it looks like an alpha version or a prototype, I?m right ?

    The idea is great, haven?t seen something like this before. But there are to many bugs, the interface is totally ugly and there are many things missing like the rotation of the puzzle pieces.

    Before I forget it, I love the background.

    Over all I would say, the idea is amazing but you use only "easy actions". I think a game like this with this functionalities is made in 2-3 hours.

    What you could add:

    • Rotation
    • Score System at the end of each level something like, "Ohh you need only 4 pieces this are 3 stars"
    • Achievements
    • Replay

    ...

  • What wait I also want an special thanks, I make you an example xD

  • Got an Error: "Failed to open project .... objet texture file 'grass.png'"

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Darklinki

Member since 18 Oct, 2012

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