retrodude's Recent Forum Activity

  • digitalsoapbox

    Construct now has its own tile map editor so its probably best to switch over to the official plugin since your only making a platformer (it doesn't support isometrics,etc..). Also the reason why Ashley is asking to remove the third party plugins is mainly due to the point that you would have to download them just to run your capx, which is kinda bothersome. Also wouldn't it have been alot easier to just form the platforms in a paint tool then just place it on the canvas instead of using a 3rd party tmx plugin? Also with programs like tiled your able to export the .tmx file into a .png then just import that into construct2. You will still save on memory usage, if that's what your worried about in the first place.

  • Excal

    Seems reasonable to me, I'll pm you sometime this week once I'm done with my current work and see if I can fulfill what you want. Unless you solve it before then.

  • It's not necessarily that bad, its free for one thing which is always a nice touch. The main issue I see with this software is that it lacks a community, which in my opinion seems really important. Also will the developer update it often? Construct 2 has consistent updates and will probably be the only 2d engine I plan to use for now, until I move onto a 3d engine.

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  • AdaptivElite

    I wouldn't mind helping out for free if your willing to exchange your animating or art skills in return for one of my games. Also do you have preferences for the genre of games your making? As in platformer,shooter,rpg, ect..?

    I have worked on random projects like rpg's, endless runners and platformers. I can show you the projects if your interested. Also I have experience with java, c programming (not C# and C++ yet, unfortunately) and construct.

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  • I prefer using arrays as well. But before I actually input all the character stats I use a spreadsheet file to organize things, then just reference it to my arrays in game.

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  • Roccinio

    I understand that your new so I'll try to help breakdown your problem.

    You mentioned that it runs 20fps? How are you testing this? And could you post a video of your gameplay or maybe a screenshot. It's hard to tell the problem when I can't see it.

  • Roccinio

    It's not a bug or any of the sort, it might be more of a misunderstanding of how C2's works.

    BUT 92 frames for a running animation!!!!!????????? Surely you can take out a bunch of frames and get a decent animation. But for 92 frames you would probably need an animation speed of 1.5x to 2x the number of frames (which in your case is 92) to get it to look right. But really I would recommend lowering your frames if you want to optimize your game. It's generally good practice.

    But to solve your problem:

    On the construct 2 editor set your animation speed to 160 and test it out again. If its still a bit to slow then keep raising it till you get it to the speed you want.

    For my animations I usually want an animation speed that is double or atleast almost double the number of frames I have. So if I have 9 frames then I set the animation speed on the editor to 15. 1.7x9 = 15 which is almost 18.

    P.S. Don't confuse frame speed with animation speed

  • procrastinator

    I know right, how in the world does he do it? Both games are looking pretty sharp as well.

    damainman

    I'm curious to know (I think I asked this before), do you do both the drawing and the programming for both the games your working on? I'd imagine big platforming projects like this and insanity blade take up a ton of your time.

  • If it's not showing it then your probably not wasting much memory to begin with. It only appears after you go above a certain usage. As ramones posted, you could try placing a large sprite object (maybe something 2048x2048) and it should appear.

  • Discmach

    Use the debugger, it should help determine some reasons why there's slow-down. Personally I don't see any slowdown with my Acer (has 6gb of ram though). Seems to run pretty good. Its a cool and fun project. it reminds me of the app deathworm, but this time your a shark instead. :)

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retrodude

Member since 11 Oct, 2012

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