retrodude's Recent Forum Activity

  • vervo

    Did you use the "on touched object" event or the "is touching object" event? There's a large difference between the two.

  • It's a great idea, but it still needs a bit more work. It seems when re-scaling it doesn't seem to be-able to re-scale float values with 3 or more decimal places. An object with values at 5.517 that are re-scaled with a scale factory of 0.5 becomes 2758620672 instead of 2.758. Other then that, its great. <img src="smileys/smiley2.gif" border="0" align="middle" />

    It just seems to be a conversion issue that needs fixing. Maybe Ashley or Tom could consider making something official like this? It seems very useful.

  • This is one hell of a beautiful tool, if it works.. Anyone tested it yet? I'll give it shot once I'm back from work.

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  • Excal

    I know how you feel as I'll be entering my senior year in university 2 years from now (which is still quite a bit of time but still). Unity will be your best bet for the job market in the future for both game-making and outside of game making if you happen to choose C# as your lead programming language. Companies want programmer's who are skilled at specific languages.

    Also from what I have read, unity is also more stable then construct 2 and you will learn the basic workflow and syntax for programming if you learn to use it. Construct 2 is still amazing in my opinion, but it lacks a couple of things, also the only transferable skills from construct 2 to an actual job in the future for programmers is optimization, and game-making logic. It's great for beginners but it seems to me it's a bit more for an artist or hobbyist. I personally like to use it for proto-typing my ideas and I think I'll use it on the side-line to make games, but I have been considering unity for quite some time now.

    I have already planned on moving on to unity but that doesn't mean I'll quit on Construct 2, it just means I'll be using it less as I'll be switching between the two engines. But to sum it all up, switch to unity if your planning to brush up your programming skills for the future, otherwise use construct 2 and see if you can make that one in a million popular app/game.

  • Paradox

    I had clay.io troubles as well so I removed the plugin from the project. From what I can tell the leaderboards seemed to have worked on the Tizen emulator but maybe not on the actual devices. It's a shame because I find clay leader-boards easily accessible and easy to use.

  • Paradox

    One of my apps was just validated and placed for sale today, but I entered it in the contest using it's content ID on the 7th of December before it was validated.

    Does that mean it's not in the contest?

  • sosensible

    Oh alright, that's good to know

  • Anyone know how accurate the tizen simulator is compared to an actual device?

    On the simulator my app looks fine, and everything seems to be in place. I'm assuming actual performance tests can't really be that accurate, but if your features and such are working, can we expect that it will work the same on an actual device?

    Also are you guys testing on the tizen web simulator or the tizen web application, or both?

  • There seems to be a compatibility issue with 32-bit systems. The developers will be working on it soon.

  • Ashley

    I tried the 32-bit version on my IBM laptop and it has an identical issue. However on my 64-bit emachine, the new release runs fine.

    So its probably a 32-bit version problem.

  • Dasat

    cucoch

    On the side of construct 2 editor there's a menu that has two clickable options, "projects" and "layers". Click on projects then scroll through your object types, and look for "touch". Click on the "touch" and look at the settings on the left side after you have clicked on "touch". Then under properties it says "use mouse input", set this to "yes".

    If your making a game that uses both mouse and touch, then all you need is the touch object. The touch object can also be used to control the mouse on browsers, so you don't need the mouse object or its actions.

  • Well nonetheless, problem solved. I guess for smaller projects it barely affects your performance, so it works. Thanks rojo.

    This thread can be closed.

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retrodude

Member since 11 Oct, 2012

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