bscarl88's Recent Forum Activity

  • > hmin

    >

    > We have been waiting for a few months to release our game until it has support for ad options for crosswalk. If we use the ad wrapper method below, it requires us to re-sign the APK after putting it through the wrapper. If we went with this method, would we be able to switch to the crosswalk native ads when they come out?

    >

    bscarl88, I am curious about the fact your mentioned that APK re-signing is relevant to the API usage model. As I know, the ads API in Crosswalk would leverage the existing 3rd cordova plugin as possible as it can.

    thanks for your responses. what'shappening Is XDX Is signing our app first, then we put it through the ad wrapper Which signs it again. i wasnt sure if the second sign would mess with us if we wee to update the game after we've removed the ad wrapper tools. also, any ETA on the ad support?

  • hmin

    We have been waiting for a few months to release our game until it has support for ad options for crosswalk. If we use the ad wrapper method below, it requires us to re-sign the APK after putting it through the wrapper. If we went with this method, would we be able to switch to the crosswalk native ads when they come out? https://www.scirra.com/tutorials/891/ho ... astcomment

    Also, how to I put both x86 version and ARM on google play?

  • I want my character to be able to unlock/choose from hundreds of weapons but I can't figure out for the life of me how to get it to scroll like that.

  • I live in the USA, i guess a CC or sole proprieter . Can multiple people work under a sole proprietor?

  • bump, fast board today

  • If I want to release under a development name, without getting sued or anything, do I need some sort of license? I doubt I need an LLC. We're going with Out Of The Box Entertainment, it's an open name, but we're not sure we want to use that forever so it's kind of temporary.

  • bscarl88

    Yes, it's possible. That's why I'm using clay... in my opinion, it is the best option for things like ads, leaderboards, etc, FOR NOW.

    There is an option in the site to disable the initial popup of the login window. Then, you can call it with events.

    ah, im mostly thinking about mobile though, i dont think you can turn it off in c2

  • This is great! I'd love a tutorial on this

    The slowdown might be because of all the collisions with all the tiles. I think there's an example out there that makes it so the only tiles with collisions enabled are the ones directly around the player.

  • > I'd use clay, but I just wish I didn't have to make the user login to see the ads

    >

    The user don't need to login to see ads, but for achievements and leaderboards.

    so that's a potential for using XDX then? Is there a way to make it so the Clay Login screen doesn't popup? I'd rather have it, if they click a button, then it pops up and they can login

  • How do you get it to download the rest after opening the app? We're at 57.9 and the tiny png didn't affect it 1 bit, same file size

    -I would run an android export

    -take some of the images, throw them into the tiny png thing

    -redownload

    -Copy the images folder, rename the old one

    -replace the old images with the downsized ones, build through crosswalk/xdx

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  • I'd use clay, but I just wish I didn't have to make the user login to see the ads

  • I agree, the ad thing is the only reason we havent released our game 3 weeks ago, we're still waiting on ad support. Currently I use the Crosswalk export, but there are no options for it.

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bscarl88

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