ash1221's Recent Forum Activity

  • thanks guys, i figured out how to do it now

  • hello world,

    i have a game, in which i need every object in the layout to rotate around the center ( which i have figured out, using the pin behaviour). i really need help to make the directions of rotating and amount of rotations randomized.

    eg. the objects will rotate 3 times to the right, then 5 to the left, then 2 to the right.

    i have tried a lot , but nothing works...

    thanks.

  • Oh My God, i have been looking for something like this for a super long time. Liquid effects, here i come......

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  • you could try

    seet position self.x to self.x-10

  • One graphical thing is that i personally detest gradients which are not used properly (or with opposite color). What i would have done is make tha entire health bar green, then yellow, then red instead of showing all colors. Or if that proves to hard, you could add a yellow between the green and red.

    ps: the game is great

  • noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    i found out about this on the last day :( :(

  • sorry tulamide

    i had a lot of trouble with this problem but then i had a think about it and i found it would be easier to use events instead of variables.What i was trying to do was this:

    take three sprites: s1 , s2 , player

    (the first 2 have different variables with same names)

    so if the value of player's variable (currentWeapon)

    then we would get the variable of .."s" & currentWeapon .. , which would give us either s1 or s2.

    since s1 and s2 have different variables with same names

    i would do :: s1 or s2 (which would be determined by the earlier code) then pick the variable of the S's (e.g. s(1/2).power)

    i dont know, but it would seem to me unnatural to use an event based system for full 3D support ( :p )

  • Oh,

    but i am sorry DUTOIT

    that > sign was misleading. Sorry

  • hello,

    in my game developing i needed some help today. I want to call an instance variable : char.currentweapon

    then say, bullet set speed > (gun & char.currentweapon).bltpower

    how is it possible to do this

    (hope you understand the problem.)

    thanks

  • What i would do is add an instance variable to the coin, and if the var = 0 then destroy coin.

  • anyone ?

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ash1221

Member since 10 Oct, 2012

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