Beyond Stars - Space Adventure Game

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  • Hello everyone I'm Diogo and i'm from Portugal,

    I've always thought about making a game about space adventure but since in that time i was new to construct i never made it. But now the time has come and here it is! Beyond Stars!

    What is Beyond Stars?

    Beyond Stars its a 2D space adventure game that focus on space exploration and story development. In this game you're able to find main story line quests and side quests (these will help you get new spaceship equipment), it is also possible to upgrade your spaceship. Take notice that many of this game features are yet not available because of the limitations of the free edition of construct (yes, right now i am not able to buy the full version of it, feel free to donate if you think i deserve it<img src="smileys/smiley17.gif" border="0" align="middle"> )

    Pictures

    <img src="https://dl.dropboxusercontent.com/u/68235340/Projetos/Imagens%20Beyond%20Stars/img1.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/68235340/Projetos/Imagens%20Beyond%20Stars/img2.png" border="0">

    Game Link

    https://dl.dropboxusercontent.com/u/68235340/Projetos/Beyond%20Stars/index.html

    Remember, this is still an early development stage! I'm open to sugestions<img src="smileys/smiley1.gif" border="0" align="middle">

    Sorry if my english is not the best!

  • with firefox or chrome, i have this problem :

    <img src="http://puu.sh/4xiEy/4c9fc5b93a.png" border="0" />

  • with firefox or chrome, i have this problem :

    <img src="http://puu.sh/4xiEy/4c9fc5b93a.png" border="0" />

    Thank you for noticing that, i updated the game and think that bug is now fixed could you check it in your computer?

  • better, but, same thing after where you can use the fire

    <img src="http://puu.sh/4xjX3/1b6a335e20.png" border="0" />

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  • better, but, same thing after where you can use the fire

    <img src="http://puu.sh/4xjX3/1b6a335e20.png" border="0" />

    Fixed! Tested 10 times, never happened, hope it's fixed <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Not a bad project so far! Seems like you have a pretty solid concept down, interested in seeing it grow.

    Some constructive criticism I would have would be on your art style. I am no artist myself so not like I could do better but the art style seems kind of miss matched. The background with the planets is very detailed and Hi-Rez looking, while the asteroids and ships look kind of plain. If nothing else, just look at touching up the asteroids a bit, maybe to look less like metal.

    Also some performance issues I noticed you may want to know about. First, when firing with the left mouse, it seems like it doesn't register every time, sometimes it will do three shot bursts and other times it will continuously fire. I noticed that this firing is effected by when the ship is moving, as in when the ship is moving firing is less consistent with the mouse clicking.

    If a enemy is destroyed and I still had launched rockets fired, they seems to bog down the game a noticeable bit, doesn't really effect anything now but may want to look into it as you add more.

    Still, good game so far had fun tearing everyone to shreds <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Not a bad project so far! Seems like you have a pretty solid concept down, interested in seeing it grow.

    Some constructive criticism I would have would be on your art style. I am no artist myself so not like I could do better but the art style seems kind of miss matched. The background with the planets is very detailed and Hi-Rez looking, while the asteroids and ships look kind of plain. If nothing else, just look at touching up the asteroids a bit, maybe to look less like metal.

    Also some performance issues I noticed you may want to know about. First, when firing with the left mouse, it seems like it doesn't register every time, sometimes it will do three shot bursts and other times it will continuously fire. I noticed that this firing is effected by when the ship is moving, as in when the ship is moving firing is less consistent with the mouse clicking.

    If a enemy is destroyed and I still had launched rockets fired, they seems to bog down the game a noticeable bit, doesn't really effect anything now but may want to look into it as you add more.

    Still, good game so far had fun tearing everyone to shreds <img src="smileys/smiley2.gif" border="0" align="middle" />

    Thank you for the feedback! I've been fixing some of the stuff you said like the asteroids and the perfomance problems (still have to do more tests about it). I also have been working on polishing the HUD, here is a comparision of the old HUD and the new HUD:

    <img src="https://dl.dropboxusercontent.com/u/68235340/Projetos/Imagens%20Beyond%20Stars/old.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/68235340/Projetos/Imagens%20Beyond%20Stars/new.png" border="0" />

  • diogofaria247

    WOOOW! That screen shot is really good!! On the right track for sure! <img src="smileys/smiley10.gif" border="0" align="middle" />

  • One graphical thing is that i personally detest gradients which are not used properly (or with opposite color). What i would have done is make tha entire health bar green, then yellow, then red instead of showing all colors. Or if that proves to hard, you could add a yellow between the green and red.

    ps: the game is great

  • Its looking nice. Do you have any latest update for this game? I was searching some new space games. Do you know about Star Quest 2? I saw the video in kickstarter and I am thinking it will be a good game.

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