diogofaria247's Forum Posts

  • 11 posts
  • Not a bad project so far! Seems like you have a pretty solid concept down, interested in seeing it grow.

    Some constructive criticism I would have would be on your art style. I am no artist myself so not like I could do better but the art style seems kind of miss matched. The background with the planets is very detailed and Hi-Rez looking, while the asteroids and ships look kind of plain. If nothing else, just look at touching up the asteroids a bit, maybe to look less like metal.

    Also some performance issues I noticed you may want to know about. First, when firing with the left mouse, it seems like it doesn't register every time, sometimes it will do three shot bursts and other times it will continuously fire. I noticed that this firing is effected by when the ship is moving, as in when the ship is moving firing is less consistent with the mouse clicking.

    If a enemy is destroyed and I still had launched rockets fired, they seems to bog down the game a noticeable bit, doesn't really effect anything now but may want to look into it as you add more.

    Still, good game so far had fun tearing everyone to shreds <img src="smileys/smiley2.gif" border="0" align="middle" />

    Thank you for the feedback! I've been fixing some of the stuff you said like the asteroids and the perfomance problems (still have to do more tests about it). I also have been working on polishing the HUD, here is a comparision of the old HUD and the new HUD:

    <img src="https://dl.dropboxusercontent.com/u/68235340/Projetos/Imagens%20Beyond%20Stars/old.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/68235340/Projetos/Imagens%20Beyond%20Stars/new.png" border="0" />

  • better, but, same thing after where you can use the fire

    <img src="http://puu.sh/4xjX3/1b6a335e20.png" border="0" />

    Fixed! Tested 10 times, never happened, hope it's fixed <img src="smileys/smiley4.gif" border="0" align="middle" />

  • with firefox or chrome, i have this problem :

    <img src="http://puu.sh/4xiEy/4c9fc5b93a.png" border="0" />

    Thank you for noticing that, i updated the game and think that bug is now fixed could you check it in your computer?

  • Hello everyone I'm Diogo and i'm from Portugal,

    I've always thought about making a game about space adventure but since in that time i was new to construct i never made it. But now the time has come and here it is! Beyond Stars!

    What is Beyond Stars?

    Beyond Stars its a 2D space adventure game that focus on space exploration and story development. In this game you're able to find main story line quests and side quests (these will help you get new spaceship equipment), it is also possible to upgrade your spaceship. Take notice that many of this game features are yet not available because of the limitations of the free edition of construct (yes, right now i am not able to buy the full version of it, feel free to donate if you think i deserve it<img src="smileys/smiley17.gif" border="0" align="middle"> )

    Pictures

    <img src="https://dl.dropboxusercontent.com/u/68235340/Projetos/Imagens%20Beyond%20Stars/img1.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/68235340/Projetos/Imagens%20Beyond%20Stars/img2.png" border="0">

    Game Link

    https://dl.dropboxusercontent.com/u/68235340/Projetos/Beyond%20Stars/index.html

    Remember, this is still an early development stage! I'm open to sugestions<img src="smileys/smiley1.gif" border="0" align="middle">

    Sorry if my english is not the best!

  • Working on a space shooter adventure called Beyond Stars, still on early stages =D

    <img src="https://dl.dropboxusercontent.com/u/68235340/Beyond%20Stars/beyondstars.png" border="0" />

  • Here is an example file that shows in an easy way what's my problem:

    dl.dropbox.com/u/18148396/construct/Being%20pushed%20and%20teleported.capx

    If you let the enemies come close to you and there is a wall behind you you get telported to the nearest empty space <img src="smileys/smiley5.gif" border="0" align="middle" /> I want a way to avoid this but at the sime time i want the enemys to colide with each other.

    Thanks

  • Hello everyone!

    My name is Diogo and I'm from Portugal. Since i was young i always wanted to make a game so i started looking for 2D game engines but they were never what i expected but i found construct and in my opinion is the most powerfull and the one that has a better community so here i am!

    Have a nice day <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Hi once again ^^

    I'm doing a Top Down View game but the enemys are all acting weird... I did the "Beginner's guide to Construct 2" and modified it in a way that the enemies has health and when they colide with us we start loosing pieces of our health. The problem came when i added collisions to the enemys, what happens is that when the enemys colides with each other they start pushing each one and even the Player and if the player or the enemy gets stuck close to a wall he is teleported to the nearest empty space <img src="smileys/smiley5.gif" border="0" align="middle" />

    So i used the search button to find if someone had a problem like mine and what i found out was that the "bullet behavior" doesn't handle well with colisions and that the best option was to use an "8 direction behavior" or "Custom Movement Behavior", so that's what i did but with no luck so far (can't even make the enemys move using this method 0o).

    If there is someone that knows a capx or a tutorial that explains how to control enemys with an "8 direction behavior" or "Custom Moviment Behavior" please let me know, i'll be very thankfull.

    Thank you and have a nice day <img src="smileys/smiley2.gif" border="0" align="middle" /> <img src="smileys/smiley2.gif" border="0" align="middle" /> (sorry if there is any mistake in my english)

  • System:Every 5 seconds
    System:Pick random Spawn instance
     -> Create Object Enemy on layer 0 at (Spawn.X , Spawn.Y)

    Thank you!!!! It worked!

    <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" />

    Thank's to everyone who tried to help !

  • you can use the choose operator like this:

    System.Every 5 Seconds:

         -> System.Create Object Enemy at layer 0 at (Choose(x1, x2, x3, x4), Choose(y1, y2, y3, y4)

    You can add as many parameters to the choose operator as you want(I think). Change the x1 to x positions you want obviously.

    Hope that helps! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Hmm... smitchell the way you said it works but if i have for example 50 spawns positions and for some reason i have to delete or change the spawn location i will have to look every 50 positions to see which one that i need to change in the event sheet <img src="smileys/smiley19.gif" border="0" align="middle" />

    Post a .capx so more people could take a look. It's hard to know the problem with just the explanation

    Here is the cap with smitchell idea(thanks): dl.dropbox.com/u/18148396/spawn2.capx

    Here is the cap without smitchell idea (which only spawns in 1 location): dl.dropbox.com/u/18148396/Spawn.capx

    You can make it using an overlapping conditional, when the spawner is overlapping the "invisible area of spawn" sprite, it can shot the enemies ^^

    I think i didn't understood what you said or you didn't understood what i asked <img src="smileys/smiley36.gif" border="0" align="middle" />

    Thanks anyway <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Hi!

    I'm trying to make enemies spawn randomly in a specified location but i can't get it to work, for example:

    I have a sprite called Spawn and then i duplicated it all over the map, until here is all fine but when i do System -> Every 5 seconds -> Create Object Enemy on layer 0 at (Spawn.X , Spawn.Y) it always creates the enemy always in the first spawn and not in the others <img src="smileys/smiley26.gif" border="0" align="middle" />,

    I tried to change the (Spawn.X , Spawn.Y) to (random(Spawn.X) , random(Spawn.Y)) but it also doesn't work (enemies never spawns). <img src="smileys/smiley26.gif" border="0" align="middle" />

    Can anyone help me?

    Thank you ^^

    you can use the choose operator like this:

    System.Every 5 Seconds:

         -> System.Create Object Enemy at layer 0 at (Choose(x1, x2, x3, x4), Choose(y1, y2, y3, y4)

    You can add as many parameters to the choose operator as you want(I think). Change the x1 to x positions you want obviously.

    Hope that helps! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Here is the cap with smitchell idea(thanks): dl.dropbox.com/u/18148396/spawn2.capx

    Here is the cap without smitchell idea (which only spawns in 1 location): dl.dropbox.com/u/18148396/Spawn.capx

  • 11 posts