ash1221's Recent Forum Activity

  • sorry i am lost at the VectorY princniple you introduced to me.

    <img src="smileys/smiley34.gif" border="0" align="middle" /> <img src="smileys/smiley34.gif" border="0" align="middle" /> <img src="smileys/smiley34.gif" border="0" align="middle" /> <img src="smileys/smiley34.gif" border="0" align="middle" /> these are dropping in my brain

  • thanks Rory and TDark

  • anyone have more ideas

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    srry if i appear spammy

  • hello everyone.

    i am making a game which requires a lot of objects using the physics behaviour only for the gravity and the set to immovable function. does anybody have any idea how to replicate this effect without eating away RAM. (i also need a way to turn the gravity off). to make it harder for you guys (sorry) i need a way to make it able to work in harmony with many objects, about 14 types.

    thank you in advance

  • create a global variable called levelno.

    every time level is comdd 1 to levelno.

    go to layout by name 'level&levelno.' >

    it works in theory but i do not have access to C2 now and for a considerable amount of time.

  • hello

    one way around it is to do every 0.01 seconds + 0.016666 to a global variable

    then in divide it by ten for the no. of ten seconds.

    on "player" destroy reset global variables

    cons : the decimal values showing up.

           there is a minor miscalculations of 0.1 seconds

           it is a sort of cheating

  • you could create a cooking game in a type of puzzle and finger reflexes

    eg : press W for tomato

  • i also got inspiration from that thank

    magic katana ultimate

  • hello everybody, i was searching on the site and i wonder why there are not any tutorial for the plugin canvas, so i decided to ask. i cannot figure out how to make something using the canvas element properly and to have the ability to use it to its full extent.

    thanks in advance

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  • an 404 error is coming

  • delete my game would be helpful

  • thanks

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ash1221

Member since 10 Oct, 2012

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