mcdan's Recent Forum Activity

  • austin It was just one modal and it was the 'Your score has been submitted' one.

    It glitched pretty intensely when the keyboard came up by squishing the background gradient effect and then not resizing when the keyboard was dismissed, although I think this occurred due to the modal issue as it nothing seemed to respond properly.

  • If that is true it's a mighty shame.

    It's not production quality.

  • Yeah and just retried it then, still blurry text.

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  • Hey Guys,

    I have been in contact with Ludei about the fact that sprites and text are blurry in CocoonJS and they sent me some code to use if I had of written the code from scratch. Obviously I didn't (Used Construct).

    Is there anyway we can get this code added to the compilation of CocoonJS projects so they come out crystal clear?

    Below is what I was sent.

    "Another option you have is to use our "pixel art" extension so the rescaling doesn't use a linear image filter. For that, you have 2 options:

    a) This call will disable linear filtering globally, for the whole game:

    ext.IDTK_APP.makeCall("setDefaultAntialias", false);

    b) If you want to disable it for a specific canvas, modify your getContext call to add a second parameter, like this:

    ctx = myCanvas.getContext("2d", {antialias:false} );" - From Ludei

  • I deleted Clay.io as it crashes your app if for some reason it doesn't connect.

    In my case I was using a proxy on my iPad and the app and the safari version constantly crashed.

  • In CocoonJS imgur.com/qDY1Q

    In iPad Safari imgur.com/2dX2M

    Both versions are made with the same project with the same settings in Construct 2.

    I'd rather not post my .capx as I wouldn't want to just upload my game for anyone to see <img src="smileys/smiley17.gif" border="0" align="middle" />

    Thanks for trying to help me out!

  • I have Retina turned off and when testing on an iPad 3 it is not half as blurry as when I run it through Cocoon

  • Just tried that and no difference unfortunately.

  • Today I bought Construct 2 and excitedly exported to CacoonJS only to find it seems to lose a lot of quality and becomes quite blurry, sure great FPS but blurry.

    Is this great FPS achieved at the cost of graphics? Or am I doing something wrong?

    Thanks.

  • On my iPad 3 iOS6, pressing the "X" on a modal does not close them.

  • So how did you end up fixing the problem? If you did.

  • If I run my game on my iPad 3 in portrait it is beautiful and smooth, however if I run it Landscape it has a very low fps.

    Any ideas?

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mcdan

Member since 7 Oct, 2012

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