mcdan's Recent Forum Activity

  • The powered by CocoonJS does not really bother me. Unity has it as well.

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  • I have Chaotic Cubes on there at the moment, and my next game is waiting for approval right now!

    I borrowed an old iMac for compiling, then fell in love with OSX and sold my gaming laptop and bought a MacBook.

    Although now I have to run Construct in bootcamp but it all works well together.

  • That's what I thought, but it seems no matter what I do that "Every random seconds" triggers as soon as it activates, the countdown starts when the application does so it must be attached to a timestamp.

  • Ended up making the power up only fall if there was not another one in existence. I still get all the powerups falling on the start of the level but only one of each, and I really want to launch my game so I'll call it a 'Head Start'.

  • JoyfulDreamer I wish it was that easy, but I have tried that by activating a group containing the powerups on the start of the layout, all that does is delay the spam of powerups by a tiny amount.

  • Is it possible to take a new timestamp on the start of a layout? That would seem to fix the problem.

  • This is the only thing stopping my game from launching so help would be appreciated :)

  • Maybe it's a bug Ashley?

  • It's not a timer really, its "every Random(10-20) seconds". And this event sheet isn't accessed until the game itself starts, not the menu.

  • I tried exactly that earlier but basically as soon as that group activates it drops all the powerups then goes back to normal just as before.

  • Hey Guys,

    At the start of my 'Actual Game' layout my game chooses a random value of seconds for it to drop power ups.

    Everything works fine except for one thing, if I sit on another layout like the Menu for 20+ seconds (more than the amount of seconds per drop) then start playing the game, all the power ups fall at once then the game continues along normally.

    If I just quickly go from the menu to the actual game without waiting, it all works fine.

    Any ideas?

    Thanks, Dan.

  • Screw it, I'm just launching. Waited months for this and not waiting anymore. Just going to finish my current project and make it free then change to a different platform. C2 is great but if you want to make enough money to make games for a living, unless you sell the game, C2 just doesn't cut it. New features constantly coming in which is cool but really if IAP just worked more people would make decent money, which means more commercial license purchases, which means more money for Scirra and then new feature development will be easier.

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mcdan

Member since 7 Oct, 2012

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