Iplaygames's Recent Forum Activity

  • So, I've been browsing around this forum and I've come to read that Spread Values is not needed on C2,that it can be replaced with "For Each" condition.

    I just want to know how to use "For Each" condition properly. I need some sort of instruction on how to start out.

    I need to identify 10 weapons with numbers.

  • How about if you use the condition "Pick by unique ID" instead of "Pick nth Instance"?

    There has to be some sort of tutorial or example on how to use instances.

  • Hey dcrew, im still wondering if you can provide an example for me.

  • I want to be able to choose, between 7-10 weapons.

    I also want to be able to update the numbers of weapons i can have.

    I want to be able to pick up and drop weapons(one weapon at a time), each weapon can have its own unique characteristics.

    I want to be able to use instances/families for the weapons.

  • I will take a screenshot.

  • I have created 4 weapons, will add more later. The weapon sprites are all in one object in different animations.

    I want to create a code that will apply to all of the weapons without duplicating them.

    As of now, whenever i pick up any weapons, the other remaining weapons will pin to the Player.

    I'm trying to use the instance condition but it doesnt quite work well.

    Any examples or help?

  • Still haven't found a solution on how to pin a weapon to an origin point.

    Any help will be appreciated!

  • Yo just need to make a second origin point by double clicking on the character sprite, then go to image point and make one where you want the gun to be. Then tell the game to pin to that origin point

    Yes, i have an origin point called "weaponpoint" but i dont know how to set the Pin to that origin point. It doesn't give me an option to do that.

    I can only pin it to an object but not an origin point.

  • Thanks for the reply.

    I have the main character pick up a weapon by pressing down. I tried the Pin behavior and it works fine except that when i pick up a weapon, it pins to the characters feet instead of his hand.

  • Hey guys, i'm looking for an example on how to pick up weapons and drop them to the floor.

  • Check this thread out

    http://www.scirra.com/forum/topic59409.html

    This is a good code for horizontal movement, however i need the code for vertical movement.

    The camera only follows the player once he lands, i would like the camera to slowly follow the player while he jumps and while he falls.

    It would basically be like the original code but instead of horizontal movement it would be a vertical movement.

    flickr.com/photos/90218432@N04/8198520210/in/photostream

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  • Hey guys, i was wondering if any of you have a camera example file for a platformer game. I need the camera to be behind the main character, like 1 or 2 pixels behind.

    Thanks guys.

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Iplaygames

Member since 29 Sep, 2012

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