Iplaygames's Recent Forum Activity

  • I've had problems using the text object on my game. It just causes my C2 to crash all the time.

    I want to know if there is a way to import custom fonts as a sprite?

  • To get the touch coordinates on layer 0 use Touch.X(0), Touch.Y(0) or Touch.X("Layer 0"), Touch.Y("Layer 0").

    Thank you!That worked perfectly.

  • Hey guys, I believe the DragDrop behavior and On Touch action doesn't work properly in Letterbox Scale,Crop and Scale. It does work well on Letterbox Integer Scale and when fullscreen is off.

    Whenever i attempt to drag the greenbox in either of the modes ive mentioned, it will position the greenbox much lower than what its supposed to be. When i try touching the redbox, it doesnt position the greenbox anywhere at all.

    What can be causing this? is it a bug?

    Thanks.

    Edit:

    It seems like i discovered the real problem ive been having. I put the 2 objects in the HUD layer and set parallax to 0,0.

    When i attempt to touch/drag, it does not work.

    dl.dropbox.com/u/101797089/dragdroptouchproblem.capx

    Parallax 0,0 doesnt work for touch controls? is it only good for score,health and lives?

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  • Hey guys, I'm working on a combo system using the "Wait" command.

    I can get the player to throw a combo but its not smooth. It seems like the Wait command, resets the Combo at random times.

    I don't know why it seems to do that. Can anyone take a look at the capx?

    Thanks!

    dl.dropbox.com/u/101797089/combos.capx

  • Thank you, the fancylife bar was exactly what i was looking for!

  • Hey guys, i was wondering if anyone can share an example or tutorial of healthbar/lives?

    Thanks!

  • Thanks, i will give that a try!

  • Hey guys, i've been working on touch controls for a platformer game, i want to know if there is any good tutorials or examples out there.

    I'm having trouble with the touch control, whenever i double tap left/right it continues to simulate the controls even if i dont touch the controls anymore. I have not made a double tap feature yet, so it should not move.

  • Hey guys, I'm having some trouble using the Vector X Platform.

    I'm trying to get my player to go further to the right(playerCollisionBox.Platform.VectorX+9000) while not mirrored by pressing U.

    The problem is that it goes the same distance as when the player is Mirrored to the left(playerCollisionBox.Platform.VectorX-2000) even though there is a big difference within both codes.   

    If i'm not explaining too well, here is a screenshot of the code and the capx file. Thanks             

    flickr.com/photos/90218432@N04/8308510947/, on Flickr

    dl.dropbox.com/u/101797089/attackvector.capx

    I'm still not allowed to post pictures? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I can't look at your capx right now, but you might want to try a variable like 'holdingWeapon' or something which is true if he has a weapon, and is checked to be false before he picks up a weapon.

    Thanks for the reply. It's little more complicated than that my friend. Whenever you have free time i would love if you checked the capx.

  • I've been trying to get this code working for a few weeks with no success. ive read some posts but still don't understand certain codes that some have provided. i have included the capx file on this thread.

    In the file, you'll only be able to pick up the Bat, since i was testing it. Another thing is that when youre overlapping another weapon, youll still be able to pick up the Bat.

    I've included 11 weapons, i want to be able to pick up each weapon individually without picking up multiple instances at the same time.

    Basically, the simple pick up and drop weapon.

    dl.dropbox.com/u/101797089/WeaponInstances.capx

  • Thanks!

    I will take a look at it!

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Iplaygames

Member since 29 Sep, 2012

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