Iplaygames's Forum Posts

  • I was looking for a good programmer to hire to do a simple menu layout, i was told to contact InvaderX because of his reputation as a good programmer . He did not disappoint at all. I told him what i wanted and he understood right away and started to work on it that fast. Finished it in 1 day basically. I highly recommend and will do business with in the future.

    Thanks!

  • Thanks again, Ramones. You're absolutely right.

    This thread can be closed or deleted now.

  • Link to .capx file (required!):

    dl.dropbox.com/u/101797089/familyvar.capx

    Steps to reproduce:

    1.set a variable as a text rather than a number

    2.create an event that when text variable is on,add 1 to a timer.

    3. Reset timer to 0 after a second.

    Observed result:

    Variable text With family variables = not working

    Variable text with instance variables with text= not working

    Number variable without text= works

    Expected result:

    Variable text is supposed to work the same as number variable but it does not.

    Browsers affected:

    Chrome: n/a

    Firefox: n/a

    Internet Explorer: n/a

    Operating system & service pack:

    Windows 7 SP= no clue

    Construct 2 version:

    r120.2

    Is this a legitimate bug or is it a limitation with text variables? i would really love to use text variables the same way as number variables. there should be no reason why they shouldnt work the same.

  • > Same here, it also crashes when i attempt to undo a condition or event or anything for that matter.

    Same here, i think we should go back to r119 to keep developing

    Problem for me is that i saved my current file on r120 before it started to crash on me. I am not allowed to open my current file on r119 because it was saved on r120.

  • Same here, it also crashes when i attempt to undo a condition or event or anything for that matter.

  • I have been trying to get this code to work smoothly for a while now.

    I have a flykick animation for my character with a collision detection box.

    I am using set position(hitbox) to object(character) = to image point 1. The problem is that with this code, the hitbox jitters all the time and cannot catch up to my character while he is falling, it just lags behind.

    Below i have an extremely and professionally drawn master piece of art to illustrate the problem.

    flykick by thegamer123, on Flickr

    What can i use to fix this? I tried looking at the *dt tutorial but i was not able to make it work with this.

  • Thanks for the reply AkiraWong!

    You gave me a lot of good helpful tips that i will definitely use.

    My code is based on the enemy collision box to support multiple sprites with Platform Movement to simulate AI, not Custom movement. That is why i cannot delete the Enemy Collision Box.

    If you can provide a capx for the changes you have made, that would be very helpful.

    Thanks a lot!

  • I'm having trouble with 3 enemies that overlap each other, whenever that happens, each enemy sprite gets mirrored/not mirrored.

    I have the code working fine when the enemy are not overlapping each other. If you guys can check the capx, its on Line 7.

    EDIT: My code is based on the enemy collision box to support multiple sprites with Platform Movement to simulate AI, not Custom movement. That is why i cannot delete the Enemy Collision Box.

    dl.dropbox.com/u/101797089/enemies.capx

  • Hey, someone should start a Kickstarter thread with a poll. This definitely sounds like something that can help C2 in the long run.

  • maybe a kickstarter campaign?? [<:o)]

    Yes, i support this idea! Let's start a campaign on Scirra forum to donate for this cause!

  • I will remain optimistic about HTML 5 gaming.

  • Bump!

    Has anyone figured this out?

  • I've had problems using the text object on my game. It just causes my C2 to crash all the time.

    I want to know if there is a way to import custom fonts as a sprite?

  • To get the touch coordinates on layer 0 use Touch.X(0), Touch.Y(0) or Touch.X("Layer 0"), Touch.Y("Layer 0").

    Thank you!That worked perfectly.

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  • Hey guys, I believe the DragDrop behavior and On Touch action doesn't work properly in Letterbox Scale,Crop and Scale. It does work well on Letterbox Integer Scale and when fullscreen is off.

    Whenever i attempt to drag the greenbox in either of the modes ive mentioned, it will position the greenbox much lower than what its supposed to be. When i try touching the redbox, it doesnt position the greenbox anywhere at all.

    What can be causing this? is it a bug?

    Thanks.

    Edit:

    It seems like i discovered the real problem ive been having. I put the 2 objects in the HUD layer and set parallax to 0,0.

    When i attempt to touch/drag, it does not work.

    dl.dropbox.com/u/101797089/dragdroptouchproblem.capx

    Parallax 0,0 doesnt work for touch controls? is it only good for score,health and lives?