Iplaygames's Forum Posts

  • Hey guys, I'm working on a combo system using the "Wait" command.

    I can get the player to throw a combo but its not smooth. It seems like the Wait command, resets the Combo at random times.

    I don't know why it seems to do that. Can anyone take a look at the capx?

    Thanks!

    dl.dropbox.com/u/101797089/combos.capx

  • Thank you, the fancylife bar was exactly what i was looking for!

  • Hey guys, i was wondering if anyone can share an example or tutorial of healthbar/lives?

    Thanks!

  • Thanks, i will give that a try!

  • Hey guys, i've been working on touch controls for a platformer game, i want to know if there is any good tutorials or examples out there.

    I'm having trouble with the touch control, whenever i double tap left/right it continues to simulate the controls even if i dont touch the controls anymore. I have not made a double tap feature yet, so it should not move.

  • Hey guys, I'm having some trouble using the Vector X Platform.

    I'm trying to get my player to go further to the right(playerCollisionBox.Platform.VectorX+9000) while not mirrored by pressing U.

    The problem is that it goes the same distance as when the player is Mirrored to the left(playerCollisionBox.Platform.VectorX-2000) even though there is a big difference within both codes.   

    If i'm not explaining too well, here is a screenshot of the code and the capx file. Thanks             

    flickr.com/photos/90218432@N04/8308510947/, on Flickr

    dl.dropbox.com/u/101797089/attackvector.capx

    I'm still not allowed to post pictures? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I can't look at your capx right now, but you might want to try a variable like 'holdingWeapon' or something which is true if he has a weapon, and is checked to be false before he picks up a weapon.

    Thanks for the reply. It's little more complicated than that my friend. Whenever you have free time i would love if you checked the capx.

  • I've been trying to get this code working for a few weeks with no success. ive read some posts but still don't understand certain codes that some have provided. i have included the capx file on this thread.

    In the file, you'll only be able to pick up the Bat, since i was testing it. Another thing is that when youre overlapping another weapon, youll still be able to pick up the Bat.

    I've included 11 weapons, i want to be able to pick up each weapon individually without picking up multiple instances at the same time.

    Basically, the simple pick up and drop weapon.

    dl.dropbox.com/u/101797089/WeaponInstances.capx

  • Thanks!

    I will take a look at it!

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  • So, I've been browsing around this forum and I've come to read that Spread Values is not needed on C2,that it can be replaced with "For Each" condition.

    I just want to know how to use "For Each" condition properly. I need some sort of instruction on how to start out.

    I need to identify 10 weapons with numbers.

  • How about if you use the condition "Pick by unique ID" instead of "Pick nth Instance"?

    There has to be some sort of tutorial or example on how to use instances.

  • Hey dcrew, im still wondering if you can provide an example for me.

  • I want to be able to choose, between 7-10 weapons.

    I also want to be able to update the numbers of weapons i can have.

    I want to be able to pick up and drop weapons(one weapon at a time), each weapon can have its own unique characteristics.

    I want to be able to use instances/families for the weapons.

  • I will take a screenshot.

  • I have created 4 weapons, will add more later. The weapon sprites are all in one object in different animations.

    I want to create a code that will apply to all of the weapons without duplicating them.

    As of now, whenever i pick up any weapons, the other remaining weapons will pin to the Player.

    I'm trying to use the instance condition but it doesnt quite work well.

    Any examples or help?