lmchucho's Recent Forum Activity

  • Add an instance variable to the moth named "ASpeed". Then in the event sheet:

    On start of layout

          > Moth > Set Value > "ASpeed" to > random (1,10).

          > Moth > Set Animation Speed to > Moth.ASpeed

  • I can see some posible problems in your code (lines 16 and 18) but it would be nice to have a capx to look at, before suggesting changes. Its really tedious to be trying to guess what the problem is instead of looking at it and solving it.

  • Make as many little games as you can. Try to avoid making prototypes that arent playable and enjoyable. Then when you feel you are ready, make the jump to a "big" project.

  • Check Yann's example in this post:

    scirra.com/forum/pick-closest-not-self_topic48443.html

  • Amazing job Paco!! A lot of people wanted this including me. Thanks.

  • Nice work Excal. I will love to help, but This seems too advanced for my Construct 2 knowledge. Hope you find someone who can help you.

  • Really nice!!

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  • I tried it and its running prefectly in my PC.

  • giovannyarce No problem, just ask if you need more help.

  • So you needed the Zoom for this. Nice work, hope the example I gave you helps.

  • I assume you are making a game that scrolls. In that case add the anchor behavior to the score/lives objects or put them in a different layer and set the layer's parallax rate to 0,0.

    Also, this is pretty basic and you could of learned it if you went to the tutorials section or read the manual. Most people wont answer this type of questions because you should be able to find the answer for yourself.

    You got lucky this time. Next time, first read and search as much as you can before asking.

  • I looked briefly at this and I didn't like it because it felt like I wasn't in control. In stencyl, I built my platforming by setting up logic for when I'm on the ground, when I'm in the air, every step of the way, what happens -- for example, if I'm jumping upwards and let go of the jump button, I'd set my Y speed to a third of itself for fine height control.. I plugged in the prebuilt platforming behavior in C2 and I honestly wasn't sure where to begin if I wanted to start modifying it. what if I wanted to start adding more aerial maneuvers or even do the aforementioned "make the jump stop going upward if I let go of the jump button"?

    My game is a game that goes beyond run and jump, there are a number of special abilities that need to be implemented, so I think I need some flexibility.

    You can do all that with the platform behavior. Check this example I made.

    scirra.com/forum/super-meatboy-example_topic72707.html

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lmchucho

Member since 27 Sep, 2012

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