A little game I made as a joke for a friend who sings opera.
Press "J" as fast as you can to sing, if you are too slow, you lose.
Play the game:
dl.dropboxusercontent.com/u/111310116/Pelu/index.html
In the Project Properties Bar change "Preview Browser: Nodwebkit" to Chrome, Firefox or whatever you use.
1 and 2. No. They need to implement this in the official nodwebkit plugin.
3. You can use the snapshot feature for that. (If you dont know how to use it, search "snapshot" on the forums)
The shake function scrolls the layout very fast in different directions, if you are near the edge it cant shake because there is no room to scroll. Thats why when you choose unbouned scrolling it works, because there is infinite room, to scroll.
I think you dont need the last For Each
Does the platform have a Solid behavior?? If that is the case you should remove the solid behavior and use only Jumptru.
Any feedback guys?
Uploaded a video.
Hey guys!
A couple hours ago I was playing Super Meat Boy and I though... Hey!, I think Im good enough in construct to copy this top notch platformer movement!
Well, here are the results, I think is pretty close.
Video: youtube.com/watch
Demo: dl.dropboxusercontent.com/u/111310116/MB/index.html
"A" and "D" to move, "J" to jump, "K" to run.
Updated Capx.
V1.2: copy.com/s/vL1UaF3d2BEX/MeatBoy%201.1.capx
Leave your feedback!! Cya!
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It would be better if you post exactly how your code looks or if you share a capx. When the objects collide did you use a "trigger once" condition to substract hp??
Fixed
copy.com/s/trAiAhomIfCb/Fixed.png
I didnt know either. I remembered you could do that in Multimedia Fusion 2 so i checked if you could do the same in Construct 2 and... Yes! you can. <img src="smileys/smiley36.gif" border="0" align="middle" />
Member since 27 Sep, 2012