cvp's Recent Forum Activity

  • There is a Pick nearest/furthest condition on any object in C2.

    you can use that to find the closest object, and then set a instance variable on the object who its partner is.

  • You wont get a lot of help with that attitude m8...

  • Have a look at this topic for the collision of multiple objects.

    .capx

  • Camera like CS?

    You go to be more specific m8. C2 is a 2D platform. CS is 3D.

    Tell us a little bit more about what it is you are trying to make.

    And next time you post a topic like "Help me" aint the best in the world... Find a topic that explains a bit about what you would like help with instead <img src="smileys/smiley2.gif" border="0" align="middle" />

  • You could do something like this:

    .capx

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  • I am in Denmark.. so +1 hour <img src="smileys/smiley1.gif" border="0" align="middle" />

    I know its not the nice mathematical solution. But sometimes with engines you have to make it work.

    But from the time i have used C2 you wont be disappointed with its capabilities.

    And that is leaving out the fact that the C2 team does new releases very often. With a lot of cool stuff.

    There is also the option for you to implement the 100% correct solution in your own behavior. Javascript style <img src="smileys/smiley16.gif" border="0" align="middle" />

    For what its worth.. i think you could make it work as I suggested with extra spacing on the sides. And done right, the player would know the difference. Only you.

  • thats strange.. its the same.. What version are you using?

    Lol... I should just go bed i think... it was just because the event sheet view was scrolled way down to the bottom where there were no events <img src="smileys/smiley26.gif" border="0" align="middle" />

  • A lab4 for you then <img src="smileys/smiley1.gif" border="0" align="middle">

    The distance thing is to stop it from doing a "jitter"

    .capx

    Try to disable it and you will see the difference.

  • Sry... it might be me thats a bit slow tonight, its getting late here <img src="smileys/smiley1.gif" border="0" align="middle" />

    You are saying that your player will stay in the middle? If i understand you correct?

    You need the wrapping for other things? or?

    If so, why not just make the layout bigger at the beginning and end to fit your objects outside the viewport, and then wrap them?

  • There is not that much to go through. Take a look at the .capx file, then you can see what i have changed compared to your .capx file.

    As i said you just didnt pin your sprites for movement to your "movement" sprite background.

    So you could see your nice "movement" background sprite, but the control that you have made to click on, would be in a different place on the map entirely.

    Dont know if that made it more clear.

  • The response was mostly to the first 3/4 of you post <img src="smileys/smiley1.gif" border="0" align="middle" />

    If you want him to appear back at the start(left side) when he leaves the layout on the right side, you can just set his position to the left side in an event.

    I am not quite sure if that is what you are asking. An example would be nice. a link to someone who has done something similar. (doesnt have to be in C2 but just to get the idea of what you want to achive)

  • I had to delete some stuff in your capx to find out what was wrong etc. (i couldnt find the sprites you used for up down etc in the layout :-)

    But this should work now.

    You forgot to pin the sprites you use for controls. And you only have to pin it once, not every tick.

    .capx

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cvp

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