cvp's Recent Forum Activity

  • You could do something like this.

    .capx

    If you want to avoid dragging over other objects you could use something like this (from another example, but should give you an idea)

    .capx

  • I am not totally sure i understand what it is you are trying to do here. So this might be way off <img src="smileys/smiley1.gif" border="0" align="middle" />

    But if you want to destroy the lava(if it is a sprite or something) you can make an invisible bar where you want it destroyed, and then destroy the lava when a collision with your invisible bar is detected.

    or you can use the fade behavior to fade it out.

    Or use a timer and destroy it after a given time period.

  • Hi

    I think you linked the wrong .capx file

    There is no "pause" group in the event sheet. And there is only 1 layout in the capx you linked, and i cant find any object that is named "menu" or resembles that <img src="smileys/smiley1.gif" border="0" align="middle" />

  • When using the "Platform" behavior on your player, you can set the acceleration as a parameter on the player object, with which you can make your slow rise from walk to run.

    Then you can on the object compare the speed and set it to your running animation when it has reached a certain point.

    something like this: .capx

  • zatyka

    Looks great.

    Could you share a bit more about how you have made the multiplayer part? both server side and in C2?

  • I have added pan to your .capx

    All the changes i have made are in the bottom of the code so you can find them.

    I also changed the Window Size just so that you can see it pan. You can change that to whatever you would like.

    Was that what you are looking for?

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  • Hi

    I see no code for panning in the linked .capx file.

    And your Layout Size is the same size as your Window Size, so there will be nothing to pan around in.

    Could you share a bit more on what you want to achieve, then we might be able to help you out. Might try to illustrate it with a few screenshots and some arrows in paint, that always helps me at least.

  • What version of the JDK did you use? I had a similar problem earlier and I read on the forum that version 7 of the JDK could create problems. I changed to version 6 instead and that did it for me.

  • This tutorial could help you.

  • This tutorial can give you some hints.

  • Uk4dee (just adding you as you have been very helpful earlier)

    Is there any options to get the error message when the purchase fails?

    I have set everything up now, got the app in the google play store etc.

    When i hit the button i have made to do the purchase it ends up in the:

    CocoonJsAds --> on <myproduct> purchase failed

    is there any option to get the error message it returns? would make it easier to figure out what is not working.

    On a side note:

    There is a "Store sandbox" option on the CocoonJsAds object. Should that be enabled or disabled when you upload to google play for testing?

  • try Keyboard.StringFromKeyCode(Keyboard.LastKeyCode) instead

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cvp

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