theames's Recent Forum Activity

  • With the new beta release supporting BB10 export I was wondering will Clay.io work with this? I dont have a BB10 device to test with

    Im just thinking that with the cocoonjs builds we need to add those additional files to the zip before uploading to cocoonjs, do we have to use the same approach somehow with the bb10 builds?

    I will spend some time tomorrow to see if i can get hold of a bb10 simulator and see what we can do, but any info you have austin would be great

  • austin

    I'm sorry but i'm going to have to end up adding a third post to this form.

    I fixed the first problem i was having but now i have another.

    The log in and leader boards are EXTREMELY large. I cant figure out how to make these windows smaller because they are unnecessarily big on the iPhone 5. When i try them in Google Chrome they function properly (normal size)

    How do i fix this problem?

    On a side note, i'm having a little trouble correctly displaying the users name in a text field. It works sometimes, but often it changes to "" (nothing) or "Anonymous".

    I got around this large UI issue using the custom css, login in to clay.io and go to the settings for your app, scroll down to the bottom and set the custom framed css to something like this:

    body{font-size: 0.5em;}

    #clay-login form .form-row label

    {

         height:2em;

    }

    #clay-login form .form-row input[type=text], #clay-login form .form-row input[type=password]

    {

         height:2em;

    }

    #clay .instructions {width:100%;}

    and set the unframed css to something like this:

         

         .clay #clay-leaderboard-wrapper table tr td, #clay #clay-leaderboard-wrapper table tr td {

              font-size:0.4em;

         }

    you only need the unframed one for stuff like the leaderboard

    this css will resize things down and use a more dyanmic approach to sizing the elements, please note i havent gone as far as making changes to the create account form, but if you use Chrome's element inspector you will be able to see the names of the rest of the css elements you will need to change

  • Its all working as expected now on mobile device using cocoonjs with the cocoonjs launcher app

    however i just compiled it in the cloud with cocoonjs, signed the apk etc, put it on my phone and none of the clay.io stuff works, login doesnt appear, scores not submitted, leaderboards not shown etc

    any idea what this could be? do we need to add something as whitelist url somehow?

    Ignore this, I think I forgot to add the additional files to the zip before uploading to cocoon, I'm recompiling now so will let you know if I still have problems when it's done

  • Its all working as expected now on mobile device using cocoonjs with the cocoonjs launcher app

    however i just compiled it in the cloud with cocoonjs, signed the apk etc, put it on my phone and none of the clay.io stuff works, login doesnt appear, scores not submitted, leaderboards not shown etc

    any idea what this could be? do we need to add something as whitelist url somehow?

  • How are you moving the turret?

  • In the collision event could you not also add a condition to check that the hp is greater than 0. And only subtract 1 if it is?

  • not sure if there's anything can be done about this one but when you login on an android device (im using galaxy s3, im assuming this will be a problem elsewhere) the keyboard hides most of the login elements and its very difficult to scroll down?

  • Working now great job thank you

  • Nice one cheers Austin

  • ok i found this comment:

    clay.io/forum/discussion/comment/61

    which indicated i need to add the files to the zip, which i have now done but its still not working

    in the console i can see its connected to clay.io without any problems and calls the leaderboard, the last thing in the console is "Creating the modal" yet nothing appears?

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  • ok i found this:

    clay.io/forum/discussion/comment/61

    which indicated i need to add the files to the zip, which i have now done but its still not working

    in the console i can see its connected to clay.io without any problems and calls the leaderboard, the last thing in the console is "Creating the modal" yet nothing appears?

  • tried clay.io with the cocoonjs launcher on android and my button click to open the leaderboard doesnt work, in fact cant get any clay.io functions to work, no errors in the console or anything, it just doesnt do anything, this is the same on ipad and iphone too, any ideas?

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theames

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