theames's Recent Forum Activity

  • i have no idea how i would do that without the platforms looking like they moved, this whole concept has really confused me today

  • Falling at the first hurdle here.

    Im thinking if we want the level to go on infinitely the only way forward is to have a window size and layout size that are equal, then spawn platforms and move them down

    but when the dude collides with a platform he would bounce on it, im assuming we wouldnt move the dude up, but the platforms would move down, but then how would we move the platforms at a realistic speed etc to make it look like he is jumping, i.e. fast moving up, slowing down, fall back down

    or am i thinking about this all wrong?

    there's a few good capxs here:

    scirra.com/forum/is-this-not-possible_topic52021_page1.html

    but they are all based on a fixed layout height, i.e when he bounces so far high its the end

  • these all use a fixed height layout though? for a true doodle jump game it needs to just go on forever and ever, how would we achieve that?

  • I have an issue using the XML object with Windows 8, it run's fine thorugh C2 and the browser:

    <img src="http://www.relativedesign.co.uk/ff.png" border="0" />

    the txtDebug text field goes to 3 on browser, but in Windows 8 app it stays at 2, indicating it doesn't find the root node, my xml looks like this:

    <img src="http://www.relativedesign.co.uk/dd.png" border="0" />

  • Cheers, unfortunately this won't work for me as I need the circle mask. Making my own collision mask by points is nowhere near as accurate as selecting the circle mask from the drop down menu. It's okay I got around it by spawning another instance of a identical shape with the correct mask and I just show and hide while the game is on the Thanks for the Input

  • Is this possible?

  • BUMP! I have a sprite with different shapes in different frames, one of them is a circle, would be great to change the collision mask to circle at runtime. Families wont work in my scenario

  • I'm not sure if this is possible but I would like to create a distance joint with 2 sprites when the 2 sprites are the same?

    I know the UID of both sprites so can use the pick by unique ID but then i dont get how i can reference a particular sprite in the create joint dialogue?

  • bump

  • Thank you very much

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  • The Clay.IO developer Austin is working on an implementation for CocoonJS at the moment, no good to you now and I nave no idea how long until it's complete but one day!

  • Imagine a game like Angry Birds, they have hundreds of levels with information stored about each level like your high score, number of stars, and whether it is unlocked or not.

    How would we achieve this in C2, surely there must be an easier way than a local storage value (or dictionary) for every single level?

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theames

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