Hi guys,
I am currently making a tap and jump game. Everything will run itself, player only have to tap the screen to jump over the cliff and step on enemy in order to destroy it. The same goes to the enemy, but enemy will jump over the cliff itself.
When both the sprite are running (enemy moves faster than player), i tap and jump on the enemy, then enemy will be destroy, leaving a dead animation on the platform. The problem is, if i happen to jump on the enemy which is also jumping, the enemy will be destroyed on the sky, and the dead animation will be on the sky too, which is quite weird, how do I drop the enemy to platform from the sky after I jump on it? I'm using Platform behaviour for both sprite btw
Help please, thanks!