Eisenhans's Recent Forum Activity

  • Danwood

    Could you still report this as a bug? (even though you found a workaround). It sounds like something a lot of people might run into.

  • Have fun!

  • spongehammer

    That looks like shit indeed.

    I have not been able to reproduce it, though. Have a look at the following:

    The left one is a direct grab from photoshop, the right one a screenshot from the export running inside alpha6 (no preview, but exported exe). No difference, no degradation. Are you sure you are not running into something different like lower MIP mapping levels or similar?

  • spongehammer

    Got a screenshot?

  • I have many large ships including big capitals duking it out and hundreds of fighters swarming around dog-fighting, and it's zero jank, performance is outstanding.

    I have yet to test against older PCs (my work PC is too new to really represent the majority of gamers) but it looks very promising indeed.

    My bullet hell testing ground runs smooth like a baby's ass on alpha6.

  • Although the amount of times a user says they have searched and found nothing, and I yet find it straight away, beggars belief

    We are reaching a point where it would probably be less work to just write a native runtime instead of answering all the "we want a native export!"-posts

    (Yes, yes, I'll show myself out..)

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  • How old is your device? A contemporary phone should not have too much of a problem with 20 enemies.

    Older ones won't be good though. Even with heavy optimization.

  • The truth is, that you have to be absolutely positively sure that you need a HTML5 engine and not something else.

    All the 'apps' that we publish to iOS and Android are wrapped HTML5. Not native. This is enough for a lot of things, but brings along some special circumstances. If this is good enough for your use case is something that only you can answer I'm afraid.

    The exports are relying on 3rd party tools and wrappers, and monetization (iAP, ads) do so, too.

    So you have to ask yourself the following questions:

    • Is HTML5 good enough for your purposes? (to find that out test your apps within browsers on the phones, the results are comparable to what you might get once they are wrapped/exported/packaged). Without these tests no one can know. This can be done with the free edition.
    • Are you comfortable keeping up with a 3rd party environment of plugins and build tools? This changes often. One week it works, the next week it's all broken, the week after it works again but with a different workflow and all tutorials are invalid. This is especially true for ads and iap. This is also something that the C2 vendors cannot really fix. You have to do a lot of research yourself.

    I found that 90% of the problems people rant about on the forum can be traced back to the fact that a HTML5 engine was a suboptimal way to go for what they had in mind.

  • Eisenhans

    A lot is riding on this game (quit work, gamedev full-time), I knew it when I set out to build it. The deadline was this December.

    Ouch.

    Well, I hope it works out for you.

    [quote:1d63e1yf]This is why I truly hope C3 would eventually have a native export. We rely too much on the whims of 3rd party wrappers. I just want the normal reliance on Drivers & Engine to cooperate. Here we got the middle-man Chromium that just tries to Seppuku everyone all the time.

    So far all postings regarding this point in the opposite direction. No custom "native" runtime, but staying with HTML5/browsers/DOM.

  • can't you delay your release a bit? Releasing on a deprecated version like 10.5 sounds like a.. bad idea.

  • Yes, there is no way to do that I'm afraid (not that I know of anyway).

  • He's probably talking about that one: https://www.scirra.com/manual/112/facebook

    Not the 3rd party plugin ("facebook complete" or whatever it was called).

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Eisenhans

Member since 8 Sep, 2012

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