How can I be sure that the file size will not impact my performance down the road in C2? Thas is my point in this thread. I have read around that games bigger in size cause problems in C2. That is my main worry.
The games in question had problems only on specific platforms (iirc the mac NW.js was the culprit, which has been notoriously broken) and with a way larger size, several hundred of mb. Your main worry should be: performance. And by performance I mean: framerate. Everything else is quite far down the list.
Also, if you make a larger game, you should have a rough idea already about the amount of assets, so you should be able to estimate the final size by now, at least ballpark-wise. How much is it?
[quote:j9f8zwa7]If I make a game that weights 5mb, why should I have it weigh 135 mb? How does that make sense?
Well, you did buy a HTML5 engine There has to be a way to run it, and at the moment, you have to distribute it with the game.