tekas0's Recent Forum Activity

  • Second bump...really at a loss....I rebuilt the game and instead of having all of the original layouts like normal I changed it to load the problem layout first. It opens up and is just a black screen like it is not loading anything at all...Really hope someone has even an idea to point me in the right direction. The layout works fine on literally every other device or preview tool....just not on my iPhone.

  • So, after exporting from C2 to cordova, then building with Intel XDK....Download notepad++ or another editor and open the config.xml file with notepad++. Then change the 2 in: "preference name="phonegap-version" value="cli-6.2.0" /> to cli-6.5.0. Literally just edit the 2 to a 5 in that line of code. Hope that helps for you.

  • Bump.

  • I have an ios app built from phonegap. The game loads no problem and you can switch between 4 layouts no problem, but when I click on the button that actually takes me to the main game it stays on the original layout and also loads sprites and objects from the layout it was supposed to transition to. Like its stuck between both layouts. The game works as intended on pc and on an android app (also phonegap). Any thoughts on what could fix this issue? Thank you.

  • SOLVED!!!

    For those that are interested it absolutely was the updating of the config.xml file. My version was 6.2 and I had to edit the xml file to the correct version before uploading to phonegap. The final build took noticeably longer and was noticeably bigger. ^^Thank you for helping put my mind on the right path.

  • Interesting....is your phonegap up to date in your config file? I get the message at the top of phonegap saying "you are not using the latest phonegap build". I tried researching but couldn't find anything to tell me if that is related.

  • Bump.

  • When opening the app I built with Intel XDK and PhoneGap on my iPhone, it shows the initial splash screen and then the app just goes black and does nothing.

    I have no problems on android phones or running it in the simulator on XDK.

    Anyone else have this problem?

  • Problem 1: When playtesting on PC my progress bar colors all change accordingly (ex. red for health). When exporting or play testing on my phone's browser the color remains the standard blue. Is this something that can be fixed or do I have to make custom progress bars to get the color I want?

    Problem 2: Again, when playtesting on my pc browser button sizes all look correct, then when exporting the buttons look cut in half or skewed in size.

    Any help or suggestions would be great! Thank you.

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  • The array tutorial is very useful however i am past that and looking into more of the multiplayer aspects of the platform. Thank you for any help.

  • I would like to make a multiplayer board game. After thinking about the best way to approach multiplayer I feel like a "words with friends" style would be the best fit. Where as you have automatic matchmaking then one player goes and the next player has a certain amount of time to play before the first player goes again.

    I'm just curious if this is even possible for the platform and if it is which tutorial would be most helpful. Thank you.

  • That's a lot of info to sift through but maybe.

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tekas0

Member since 26 Aug, 2012

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