GeometriX's Recent Forum Activity

  • If you're considering exporting for desktop (Node-Webkit), I'd suggest that you use the JavaScript command "window.close();" instead (also part of the browser object). The browser close action has a known issue with Node-Webkit projects on Windows 8 and sometimes Win 7.

  • Go to file -> preferences. In the window that opens, click the "Reset dialogs" button at the bottom.

    I believe this issue was fixed in a recent version of C2; you should update if you haven't done so.

  • Setting it to another object wouldn't work, as the UI object's actual position is always going to be off, owing to the UI layer's parallax property.

    Assuming that you have your UI object in the top left corner, you can set the object's bullet angle to angle(Collectable.X,Collectable.Y,ViewportLeft("Game"), ViewportTop("Game")). This will just send it off to the top left corner and not, strictly speaking, to the UI object itself, but the effect is the same.

  • +1.

    I've been using a little pinned target as a workaround for this - not a major hassle, but it'd certainly be welcomed if we could specify an image point.

  • blackhornet, wow what an awesome little app. Thanks for (re)sharing!

  • Not possible (whether that's a "yet" or not is unclear, but probably not). Your alternative is to remake the particle system yourself using sprites.

  • This isn't a bug - you've incorrectly aligned your PlayerAnimation and Player object. You need to set PlayerAnimation's position to the Player object before pinning it.

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  • Is Touching Object isn't broken, you were just using it wrong. Actions like that are activated every tick that they're true, whereas actions like On Touch End (and On Touched Object - which is probably what you should be using) are just triggered a single time - upon activation.

  • Those events are trigger each other, so you'll either get unpredictable, or simply broken results.

    But here's an easy way to toggle between two frames: On touch -> set frame to 1-currentframe

  • Some behaviours allow you to toggle their status to enabled on/off on each instance, in the properties bar. Others, like solid, don't yet (although I believe that functionality is coming to all behaviours, possibly soon).

    Otherwise, if you have a reliable way to detect that sprite's IID, you could create an event System: On start of layout (or whenever); System: Pick [sprite] instance () -> Sprite: Set Solid disabled

  • If you're on a platform that supports WebGL, you can use the Tint effect.

  • \o/

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GeometriX

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