yes, this is where picking or filtering the objects come's in
if you would have 2 same sprites, and say when clicking on sprite
(this filters the sprite) and then say > sprite behavior disable
this would work,
the same thing can be done with object variables,
add a variable "nr" to sprite and set var to 1 and 2 on the other
then condition sprite.nr = 1 > sprite behavior solid > disable
this would also work