GeometriX's Recent Forum Activity

  • I agree. I think the Ouya is very exciting, and if it comes to my country I'll be sure to pick it up. We have a few game devs locally who are already tinkering with it, just because it is now the easiest way to get a game into someone's living room. That's a powerful place to be.

    It'll get there, I have no doubts about it. It'll never rival the PS or Xbox, but it's not meant to. I don't think it's really meant to rival anything. It's so cheap that anyone who considers themselves a core gamer could afford to pick one up just for curiosity's sake, and anyone who considers themselves a casual gamer might grab one just because it's so cheap.

  • Here's a little example (r136). It's possibly not the most practical way of going about things, but it allows for a very straightforward timeline approach to this sort of basic animation - simply separating things with System: wait commands.

    If you want the text to "stick" to the sprite, read up about the Pin behaviour. Maybe read a few tutorials as well.

  • pixel perfick I don't see how that would be possible.

    From what I do understand of web security, any capx that you download or any game that you run in a browser (be it the arcade, Kongregate, in preview or elsewhere) simply cannot run an executable without user approval*.

    I suppose a capx could carry a dangerous exe as a project file, but you'd have to deliberately and manually extract and run that file yourself.

    *Of course, there are always way around these things, but that's just the nature of the Internet.

  • pixel perfick you'd have to run the actual exported executable in order for this to work, and any additional executables that are called would have to either be downloaded through the app or run from the folder. A capx couldn't call an exe.

    If you're worried about viruses/trojans/etc., any file will have to first get through your anti-virus anyway.

    The solution is pretty simple: don't run executables that you don't trust - the same goes for anything you download from the Internet.

    PS: A perfectly innocent reason for wanting to do this would be to create a launcher app that checks for updated versions of the game before going into the game itself.

  • You must've put the white edge on the image itself. There's nothing in the tiled background object that does this.

  • My pleasure, and good luck with your game :)

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  • Random(100,450), for example, will spawn it between 100 and 450 - it's in the manual under system expressions.

  • As always, you've got a lot of options. I'd suggest that, instead of spawning your sprites directly, use a "scouting" object to test the waters. Spawn those randomly, then, if they're not overlapping anything, it's safe to spawn an enemy or whatever. If it is overlapping then go find somewhere else to spawn.

    Here's an example capx. It'll generate new blocks until it can't any more, at which point it simply crashes when it runs out of space.

    If you want to allow some overlapping, just set the scouting object to be smaller than the objects you're spawning.

  • Just tested this myself and got the same results. I'd suggest that you file a bug report - I'm sure it's a quick fix for the team.

  • This actually came up just the other day. I was under the impression that it wasn't possible, but JohnnySheffield assured me that it is. Check out the thread in question here.

  • Construct 2 supports image sequences and sprite strips. Read the manual entries here and here for details on importing images.

  • Just one event needed. Two conditions: System: On start of layout (or whenever) and System: For each (Sprite) order by Sprite.Y -> (Sprite) Move to top of layer.

    Just be sure you set your origin points correctly.

    Example capx.

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GeometriX

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